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Supported Formats
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Common Formats
MPEG-1 Audio Layer III - the most universal audio format worldwide, using lossy compression to reduce file sizes by 90% while maintaining excellent perceived quality. Perfect for music libraries, podcasts, portable devices, and any scenario requiring broad compatibility. Supports bitrates from 32-320kbps. Standard for digital music since 1993, playable on virtually every device and platform.
Waveform Audio File Format - uncompressed PCM audio providing perfect quality preservation. Standard Windows audio format with universal compatibility. Large file sizes (10MB per minute of stereo CD-quality). Perfect for audio production, professional recording, mastering, and situations requiring zero quality loss. Supports various bit depths (16, 24, 32-bit) and sample rates. Industry standard for professional audio work.
Ogg Vorbis - open-source lossy audio codec offering quality comparable to MP3/AAC at similar bitrates. Free from patents and licensing restrictions. Smaller file sizes than MP3 at equivalent quality. Used in gaming, open-source software, and streaming. Supports variable bitrate (VBR) for optimal quality. Perfect for applications requiring free codecs and good quality. Growing support in media players and platforms.
Advanced Audio Coding - successor to MP3 offering better quality at same bitrate (or same quality at lower bitrate). Standard audio codec for Apple devices, YouTube, and many streaming services. Supports up to 48 channels and 96kHz sample rate. Improved frequency response and handling of complex audio. Perfect for iTunes, iOS devices, video streaming, and modern audio applications. Part of MPEG-4 standard widely supported across platforms.
Free Lossless Audio Codec - compresses audio 40-60% without any quality loss. Perfect bit-for-bit preservation of original audio. Open-source format with no patents or licensing fees. Supports high-resolution audio (192kHz/24-bit). Perfect for archiving music collections, audiophile listening, and scenarios where quality is paramount. Widely supported by media players and streaming services. Ideal balance between quality and file size.
MPEG-4 Audio - AAC or ALAC audio in MP4 container. Standard audio format for Apple ecosystem (iTunes, iPhone, iPad). Supports both lossy (AAC) and lossless (ALAC) compression. Better quality than MP3 at same file size. Includes metadata support for artwork, lyrics, and rich tags. Perfect for iTunes library, iOS devices, and Apple software. Widely compatible across platforms despite Apple association. Common format for purchased music and audiobooks.
Windows Media Audio - Microsoft's proprietary audio codec with good compression and quality. Standard Windows audio format with native OS support. Supports DRM for protected content. Various profiles (WMA Standard, WMA Pro, WMA Lossless). Comparable quality to AAC at similar bitrates. Perfect for Windows ecosystem and legacy Windows Media Player. Being superseded by AAC and other formats. Still encountered in Windows-centric environments and older audio collections.
Lossless Formats
Apple Lossless Audio Codec - Apple's lossless compression reducing file size 40-60% with zero quality loss. Perfect preservation of original audio like FLAC but in Apple ecosystem. Standard lossless format for iTunes and iOS. Supports high-resolution audio up to 384kHz/32-bit. Smaller than uncompressed but larger than lossy formats. Perfect for iTunes library, audiophile iOS listening, and maintaining perfect quality in Apple ecosystem. Comparable to FLAC but with better Apple integration.
Monkey's Audio - high-efficiency lossless compression achieving better ratios than FLAC (typically 55-60% of original). Perfect quality preservation with zero loss. Free format with open specification. Slower compression/decompression than FLAC. Popular in audiophile communities. Limited player support compared to FLAC. Perfect for archiving when maximum space savings desired while maintaining perfect quality. Best for scenarios where storage space is critical and processing speed is not.
WavPack - hybrid lossless/lossy audio codec with unique correction file feature. Can create lossy file with separate correction file for lossless reconstruction. Excellent compression efficiency. Perfect for flexible audio archiving. Less common than FLAC. Supports high-resolution audio and DSD. Convert to FLAC for universal compatibility.
True Audio - lossless audio compression with fast encoding/decoding. Similar compression to FLAC with simpler algorithm. Open-source and free format. Perfect quality preservation. Less common than FLAC with limited player support. Perfect for audio archiving when FLAC compatibility not required. Convert to FLAC for broader compatibility.
Audio Interchange File Format - Apple's uncompressed audio format, equivalent to WAV but for Mac. Stores PCM audio with perfect quality. Standard audio format for macOS and professional Mac audio applications. Supports metadata tags better than WAV. Large file sizes like WAV (10MB per minute). Perfect for Mac-based audio production, professional recording, and scenarios requiring uncompressed audio on Apple platforms. Interchangeable with WAV for most purposes.
Modern Formats
Opus Audio Codec - modern open-source codec (2012) offering best quality at all bitrates from 6kbps to 510kbps. Excels at both speech and music. Lowest latency of modern codecs making it perfect for VoIP and real-time communication. Superior to MP3, AAC, and Vorbis at equivalent bitrates. Used by WhatsApp, Discord, and WebRTC. Ideal for streaming, voice calls, podcasts, and music. Becoming the universal audio codec for internet audio.
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Matroska Audio - audio-only Matroska container supporting any audio codec. Flexible format with metadata support. Can contain multiple audio tracks. Perfect for audio albums with chapters and metadata. Part of Matroska multimedia framework. Used for audiobooks and multi-track audio. Convert to FLAC or MP3 for universal compatibility.
Legacy Formats
MPEG-1 Audio Layer II - predecessor to MP3 used in broadcasting and DVDs. Better quality than MP3 at high bitrates. Standard audio codec for DVB (digital TV) and DVD-Video. Lower compression efficiency than MP3. Perfect for broadcast applications and DVD authoring. Legacy format being replaced by AAC in modern broadcasting. Still encountered in digital TV and video production workflows.
Dolby Digital (AC-3) - surround sound audio codec for DVD, Blu-ray, and digital broadcasting. Supports up to 5.1 channels. Standard audio format for DVDs and HDTV. Good compression with multichannel support. Perfect for home theater and video production. Used in cinema and broadcast. Requires Dolby license for encoding.
Adaptive Multi-Rate - speech codec optimized for mobile voice calls. Excellent voice quality at very low bitrates (4.75-12.2 kbps). Standard for GSM and 3G phone calls. Designed specifically for speech, not music. Perfect for voice recordings, voicemail, and speech applications. Used in WhatsApp voice messages and mobile voice recording. Efficient for voice but inadequate for music.
Sun/NeXT Audio - simple audio format from Sun Microsystems and NeXT Computer. Uncompressed or μ-law/A-law compressed audio. Common on Unix systems. Simple header with audio data. Perfect for Unix audio applications and legacy system compatibility. Found in system sounds and Unix audio files. Convert to WAV or MP3 for modern use.
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RealAudio - legacy streaming audio format from RealNetworks (1990s-2000s). Pioneered internet audio streaming with low-bitrate compression. Obsolete format replaced by modern streaming technologies. Poor quality by today's standards. Convert to MP3 or AAC for modern use. Historical importance in early internet audio streaming.
Specialized Formats
DTS Coherent Acoustics - surround sound codec competing with Dolby Digital. Higher bitrates than AC-3 with potentially better quality. Used in DVD, Blu-ray, and cinema. Supports up to 7.1 channels and object-based audio. Perfect for high-quality home theater. Premium audio format for video distribution. Convert to AC-3 or AAC for broader compatibility.
Core Audio Format - Apple's container for audio data on iOS and macOS. Supports any audio codec and unlimited file sizes. Modern replacement for AIFF on Apple platforms. Perfect for iOS app development and professional Mac audio. No size limitations (unlike WAV). Can store multiple audio streams. Convert to M4A or MP3 for broader compatibility outside Apple ecosystem.
VOC (Creative Voice File) - audio format from Creative Labs Sound Blaster cards. Popular in DOS era (1989-1995) for games and multimedia. Supports multiple compression formats and blocks. Legacy PC audio format. Common in retro gaming. Convert to WAV or MP3 for modern use. Important for DOS game audio preservation.
Speex - open-source speech codec designed for VoIP and internet audio streaming. Variable bitrate from 2-44 kbps. Optimized for speech with low latency. Better than MP3 for voice at low bitrates. Being superseded by Opus. Perfect for voice chat, VoIP, and speech podcasts. Legacy format replaced by Opus in modern applications.
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How to Convert Files
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Frequently Asked Questions
What is APE (Monkey's Audio) and why is it used?
APE (Monkey's Audio) is a lossless compression format created by Matthew T. Ashland in 2000. It was designed for extreme compression efficiency - APE files are typically 10-20% smaller than FLAC at maximum compression. For audiophiles with massive CD collections, this compression advantage meant significant storage savings back when hard drives were expensive.
Why 'Monkey's Audio'? The name comes from the developer's website mascot. Despite the silly name, APE was technically impressive - it offered the best lossless compression available for years. However, this compression came at a cost: encoding/decoding APE is much slower than FLAC, and hardware/software support has always been limited.
Should I convert APE to FLAC?
Strong reasons to convert APE to FLAC:
Better Software Support
FLAC works in VLC, foobar2000, Audacity, mobile apps. APE support is spotty - many players don't bother. FLAC is universal lossless standard.
Faster Decoding
FLAC decodes 5-10x faster than APE. Matters for phone battery life, CPU usage, real-time playback. APE's heavy compression = slow decompression.
Active Development
FLAC is actively maintained (Xiph.org). APE development has stagnated since 2010s. Future-proof format is updated format.
Open Source
FLAC is open-source (BSD license). APE is proprietary freeware. Open formats have longer lifespans and broader support.
Converting APE to FLAC is lossless - zero quality loss. Files will be slightly larger (10-20%) but much more compatible and faster. Worth the trade-off!
Does converting APE to FLAC lose quality?
APE to FLAC conversion quality facts:
Zero Quality Loss
Both are lossless formats. APE decompresses to PCM, FLAC compresses same PCM. Bit-perfect conversion. Audio is mathematically identical.
Only File Size Changes
FLAC files will be 10-20% larger than APE. But audio content is identical. You trade storage efficiency for compatibility/speed.
Verification Available
Use audio analysis tools (spek, Audacity) to verify waveforms match. MD5 checksums verify bit-perfect conversion. Provable lossless.
No Generation Loss
Unlike lossy to lossy (MP3→AAC = quality loss), lossless to lossless preserves everything. Convert back and forth without degradation.
Metadata Preserved
APE tags convert to FLAC tags (Vorbis comments). Album art, artist, album, year all transfer. No metadata loss.
Sample Rate/Bit Depth Unchanged
If APE is 44.1kHz/16-bit, FLAC will be 44.1kHz/16-bit. High-res APE (96kHz/24-bit) converts to high-res FLAC perfectly.
Conversion is Decode + Encode
APE decompresses to uncompressed audio (PCM). FLAC compresses that PCM losslessly. Middle step is perfect audio data.
APE to FLAC conversion is mathematically lossless. The only 'loss' is APE's superior compression - files get slightly bigger but quality is identical.
Why is APE unpopular compared to FLAC?
FLAC won the lossless format war for good reasons: faster encoding/decoding (matters for mobile devices and battery life), open-source (anyone can implement support), better error resilience (handles file corruption gracefully), streaming support (can play without downloading entire file). APE's compression advantage couldn't overcome these practical disadvantages.
Software support: Almost every media player supports FLAC. APE support is limited to Windows-focused players (foobar2000, Winamp) and requires special codecs. Mobile support for APE is poor. Web browsers don't support APE. FLAC has much wider ecosystem.
Community and development: FLAC has active development, documentation, and community support. APE development essentially stopped (last major update was years ago). Formats need ongoing maintenance to stay relevant - FLAC has it, APE doesn't. Choosing dead formats is risky long-term.
Can iPhones and Android phones play APE files?
iPhone: No native APE support. iOS doesn't include Monkey's Audio decoders. You need third-party apps (VLC, FLAC Player Pro) which may support APE but not guaranteed. Apple prioritizes ALAC (their lossless format) and popular formats like FLAC. APE is too niche.
Android: Some phones support APE through manufacturer customizations (Samsung's music app sometimes includes APE), but most don't. Native Android doesn't support APE. Third-party players (VLC, Poweramp, Neutron) often add APE support, but it's not standard Android feature.
Reality: Mobile APE support is unreliable and battery-inefficient (slow decoding drains battery). Convert APE to FLAC for Android (native support), ALAC for iPhone (native support), or AAC for universal mobile compatibility. Trying to use APE on phones is asking for headaches.
What are APE compression levels and do they matter?
APE has 5 compression levels: Fast (weakest compression, fastest), Normal, High, Extra High, Insane (maximum compression, slowest). Higher levels produce smaller files but take much longer to encode and decode. 'Insane' mode can achieve 55-60% file size reduction vs WAV but encoding takes 10-20x longer than FLAC.
Practical impact: Higher compression levels slow down playback on weaker devices. 'Insane' APE might stutter on old phones or computers. Fast/Normal APE is close to FLAC's compression and decode speed. Extra High/Insane levels are where APE's compression advantage shows but at usability cost.
Modern perspective: The compression differences don't matter anymore. Storage is cheap - saving extra 10-20% isn't worth slow encoding, poor compatibility, and potential playback issues. FLAC's 'good enough' compression with excellent decode speed and compatibility is better trade-off. Obsessing over maximum compression is 2000s mindset.
How do I play APE files on Windows?
Best solution: Install foobar2000 (free Windows music player). It has native APE support built-in and plays APE files perfectly. foobar2000 also supports every other audio format, has excellent audio quality, and is highly customizable. It's the go-to player for audiophiles on Windows.
Alternative: Install codec packs (K-Lite Codec Pack, Monkeys Audio official codec) to enable APE playback in Windows Media Player and other software. This adds APE decoders to Windows system-wide. However, codec packs can cause conflicts and bloat your system.
Long-term solution: Convert APE to FLAC. Then you can use any media player (VLC, Windows Media Player, Groove Music) without special codecs. Saves hassle of managing codec packs and ensures compatibility with future Windows versions. One-time conversion solves APE compatibility forever.
What are APE technical specifications?
Monkey's Audio format specifications:
Compression Method
Lossless (bit-perfect). Uses predictive filtering and entropy encoding. Extreme compression efficiency but CPU-intensive decoding.
Compression Levels
Fast, Normal, High, Extra High, Insane. Higher levels = smaller files but slower encode/decode. Insane level achieves ~55% size of WAV.
Sample Rates
Supports standard sample rates (44.1kHz, 48kHz, 96kHz, 192kHz). Can handle high-resolution audio losslessly.
Bit Depths
8-bit, 16-bit (CD quality), 24-bit (studio quality), 32-bit. All common bit depths supported.
Error Detection
CRC (cyclic redundancy check) for detecting file corruption. Less robust than FLAC's error handling (no error recovery).
APE prioritizes compression ratio over decode speed and compatibility. This design choice explains both its technical strengths and practical limitations.
Is APE better than FLAC for archiving?
No! FLAC is better archival format despite APE's superior compression. Archival isn't just about file size - it's about long-term accessibility, error resilience, and format longevity. FLAC beats APE on all these fronts. FLAC is open-source (spec is publicly documented), actively maintained (bug fixes, improvements), and widely supported (future compatibility likely).
Error handling: FLAC includes robust error detection and recovery mechanisms. Corrupted FLAC files can often partially recover audio. APE has basic error detection but poor recovery - corruption can make entire file unplayable. For long-term archival, error resilience matters.
Future-proofing: FLAC has huge ecosystem and institutional backing (Xiph.org, Internet Archive use FLAC). APE is proprietary format with stagnant development. In 20 years, FLAC will still be supported. APE might be orphaned format requiring specialized software. Choose formats with long-term viability for archival.
Why is APE decoding so slow?
APE's slow decoding explained:
Aggressive Compression
APE uses complex prediction and entropy coding. Achieving maximum compression requires complex math during decompression. More compression = more CPU work.
Algorithm Complexity
APE's algorithms weren't optimized for decode speed. Focus was compression ratio. FLAC balanced compression and speed better from start.
No Hardware Acceleration
Modern CPUs/phones don't include APE hardware decoders. FLAC and AAC have hardware support. APE is pure software decode = slower.
Compression Level Impact
'Insane' and 'Extra High' APE compression takes 5-10x longer to decode than 'Fast' mode. Higher compression = exponentially slower.
Limited Optimization
APE codec hasn't received optimization work in years. Modern FLAC decoders use SIMD, multi-threading, optimization. APE is older code.
Battery Impact
Slow decode = high CPU usage = battery drain on phones/laptops. FLAC decode is 5-10x more efficient, saving battery.
Real-time Playback Issues
Weak devices (old phones, budget computers) struggle with APE real-time decode. Stuttering, gaps, buffer issues. FLAC plays smoothly.
Seeking Problems
Jumping to specific timestamp in APE file is slow. FLAC supports fast seeking. Matters for audio editing and UI responsiveness.
Multi-track Penalty
Playing multiple APE files simultaneously (crossfade, DJ software) multiplies CPU load. System can choke on multiple APE decodes.
Trade-off Recognition
APE explicitly trades decode speed for compression ratio. Made sense when storage was expensive. Not today's priority.
Can APE files include album art and metadata?
Yes, APE supports APEv2 tags which can store metadata (artist, album, title, genre, year) and embedded album art. However, APEv2 tag support is less universal than FLAC's Vorbis Comments or MP3's ID3v2. Some software doesn't read APE tags properly, leading to missing metadata.
Tag compatibility: foobar2000, Tag&Rename, Mp3tag support APEv2 tags well. Many other players don't. Converting APE to FLAC preserves metadata through tag conversion (APEv2 → Vorbis Comments). Album art, lyrics, ratings all transfer if using proper conversion tools.
Practical advice: If you're organizing APE library with extensive metadata, convert to FLAC to ensure tags are preserved and readable everywhere. FLAC's Vorbis Comments are better-supported standard. Don't lose years of tagging work to format with poor tag compatibility.
What's the difference between APE and CUE files?
APE is the audio file (actual music data). CUE is a text file that describes CD structure - it lists track start times, titles, and how to split single APE file into individual tracks. Often you download 'APE+CUE' which is one big audio file (entire album as single APE) plus CUE sheet that tells player where each song begins.
Why this combo? Some people rip CDs as single file per disc rather than one file per track. CUE sheet preserves track boundaries without splitting audio file. Benefit: preserves gapless albums perfectly (live albums, classical, concept albums). Downside: can't easily skip tracks or manage individual songs.
Using APE+CUE: foobar2000 and similar players read CUE sheet and treat single APE as separate tracks. You can skip songs, see track names, even burn to CD. Converting APE+CUE: split into individual FLAC files per track for better library management. Tools like Medieval CUE Splitter or foobar2000 can split based on CUE sheet.
Should I split APE+CUE into individual tracks?
Yes, for most people! Individual track files are much easier to manage: you can delete songs you don't like, move tracks to playlists, shuffle properly, sync specific songs to phone, use with any media player. Single-file albums with CUE sheets are clunky for everyday library management.
When to keep APE+CUE: Archiving CD images exactly as ripped (preserves original structure). Gapless albums where track breaks are artistic choices (Pink Floyd, classical symphonies). Sharing exact CD copies with others. These are niche uses - most casual users want individual tracks.
How to split: Use foobar2000 (File > Open > select CUE file, right-click tracks > Convert > output format FLAC, splits automatically). Or use Medieval CUE Splitter, CUETools. Convert to FLAC individual tracks while you're splitting - solves APE compatibility and file management in one step.
Why do some Chinese/Asian music collections use APE?
APE became popular in China and Asian markets in mid-2000s for several reasons: maximum compression saved bandwidth (important when internet was slower), lossless quality appealed to quality-conscious listeners, APE+CUE format matched CD ripping culture, Chinese music sharing forums standardized on APE. It became entrenched format in Asian audiophile communities.
Cultural context: Western markets adopted FLAC earlier (driven by open-source community, Linux users). Asian markets adopted APE (driven by compression ratio, bandwidth concerns). Different internet infrastructure and community preferences led to different format choices. Both were solving same problem (lossless compression) with different tools.
Today: Even in Asia, FLAC is gaining ground as APE's limitations become apparent (mobile support, streaming, compatibility). If you download APE files from Asian music sites, convert to FLAC for better compatibility. Cultural history explains APE's presence but doesn't mean you should keep using it.
How do I convert my entire APE collection to FLAC?
Best tool: foobar2000 (Windows). Install foobar2000, add APE files/folders to library, select all files, right-click > Convert > choose FLAC output format and quality level (8 is maximum FLAC compression, good balance). Set output folder structure, click Convert. Foobar processes batch conversion efficiently, preserving tags and artwork.
For APE+CUE: Open CUE file in foobar2000 (shows album as separate tracks). Select all tracks, Convert to FLAC. This splits single APE into individual FLAC files automatically. Set output filename pattern to organize files properly (e.g., %album artist%/%album%/%tracknumber% - %title%).
Tips: Verify a few conversions before batch-converting thousands of files. Back up original APE files until you confirm FLAC conversions are successful. Use FLAC compression level 5-8 (good compression without excessive encode time). For huge collections, batch convert in smaller chunks (500 albums at a time) to avoid crashes. Entire library conversion can take days - be patient!