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常见格式
MPEG-1音频层III - 全球最通用的音频格式,使用有损压缩将文件大小减少90%,同时保持出色的感知质量。非常适合音乐库、播客、便携设备以及任何需要广泛兼容性的场景。支持32-320kbps的比特率。自1993年以来成为数字音乐的标准,几乎可以在每个设备和平台上播放。
Waveform Audio File Format - uncompressed PCM audio providing perfect quality preservation. Standard Windows audio format with universal compatibility. Large file sizes (10MB per minute of stereo CD-quality). Perfect for audio production, professional recording, mastering, and situations requiring zero quality loss. Supports various bit depths (16, 24, 32-bit) and sample rates. Industry standard for professional audio work.
Ogg Vorbis - 开源有损音频编码器,提供与MP3/AAC相当的质量,且比特率相似。无专利和许可限制。与MP3在相同质量下文件大小更小。用于游戏、开源软件和流媒体。支持可变比特率(VBR),以获得最佳质量。非常适合需要免费编码器和良好质量的应用。媒体播放器和平台的支持不断增加。
Advanced Audio Coding - successor to MP3 offering better quality at same bitrate (or same quality at lower bitrate). Standard audio codec for Apple devices, YouTube, and many streaming services. Supports up to 48 channels and 96kHz sample rate. Improved frequency response and handling of complex audio. Perfect for iTunes, iOS devices, video streaming, and modern audio applications. Part of MPEG-4 standard widely supported across platforms.
无损音频压缩编码器 - 在不损失任何质量的情况下压缩音频40-60%。完美保留原始音频的逐位精度。开放源代码格式,无专利或许可费用。支持高分辨率音频(192kHz/24-bit)。非常适合归档音乐收藏、音响爱好者听音和质量至关重要的场景。广泛支持媒体播放器和流媒体服务。质量与文件大小之间的理想平衡。
MPEG-4 Audio - AAC or ALAC audio in MP4 container. Standard audio format for Apple ecosystem (iTunes, iPhone, iPad). Supports both lossy (AAC) and lossless (ALAC) compression. Better quality than MP3 at same file size. Includes metadata support for artwork, lyrics, and rich tags. Perfect for iTunes library, iOS devices, and Apple software. Widely compatible across platforms despite Apple association. Common format for purchased music and audiobooks.
Windows Media Audio - Microsoft's proprietary audio codec with good compression and quality. Standard Windows audio format with native OS support. Supports DRM for protected content. Various profiles (WMA Standard, WMA Pro, WMA Lossless). Comparable quality to AAC at similar bitrates. Perfect for Windows ecosystem and legacy Windows Media Player. Being superseded by AAC and other formats. Still encountered in Windows-centric environments and older audio collections.
无损格式
Apple Lossless Audio Codec - Apple's lossless compression reducing file size 40-60% with zero quality loss. Perfect preservation of original audio like FLAC but in Apple ecosystem. Standard lossless format for iTunes and iOS. Supports high-resolution audio up to 384kHz/32-bit. Smaller than uncompressed but larger than lossy formats. Perfect for iTunes library, audiophile iOS listening, and maintaining perfect quality in Apple ecosystem. Comparable to FLAC but with better Apple integration.
Monkey's Audio - 高效的无损压缩,达到比FLAC更好的压缩比(通常为原始文件的55-60%)。完美保留质量,零损失。免费格式,开放规范。压缩/解压缩速度比FLAC慢。受到音响爱好者社区的欢迎。与FLAC相比,播放器支持有限。非常适合在最大空间节省的情况下进行归档,同时保持完美质量。最适合存储空间至关重要而处理速度不重要的场景。
WavPack - hybrid lossless/lossy audio codec with unique correction file feature. Can create lossy file with separate correction file for lossless reconstruction. Excellent compression efficiency. Perfect for flexible audio archiving. Less common than FLAC. Supports high-resolution audio and DSD. Convert to FLAC for universal compatibility.
True Audio - lossless audio compression with fast encoding/decoding. Similar compression to FLAC with simpler algorithm. Open-source and free format. Perfect quality preservation. Less common than FLAC with limited player support. Perfect for audio archiving when FLAC compatibility not required. Convert to FLAC for broader compatibility.
Audio Interchange File Format - Apple's uncompressed audio format, equivalent to WAV but for Mac. Stores PCM audio with perfect quality. Standard audio format for macOS and professional Mac audio applications. Supports metadata tags better than WAV. Large file sizes like WAV (10MB per minute). Perfect for Mac-based audio production, professional recording, and scenarios requiring uncompressed audio on Apple platforms. Interchangeable with WAV for most purposes.
现代格式
Opus音频编码器 - 现代开源编码器(2012年)在6kbps到510kbps的所有比特率下提供最佳质量。对语音和音乐表现出色。现代编码器中延迟最低,非常适合VoIP和实时通信。在相同比特率下优于MP3、AAC和Vorbis。被WhatsApp、Discord和WebRTC使用。非常适合流媒体、语音通话、播客和音乐。正在成为互联网音频的通用音频编码器。
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Matroska Audio - audio-only Matroska container supporting any audio codec. Flexible format with metadata support. Can contain multiple audio tracks. Perfect for audio albums with chapters and metadata. Part of Matroska multimedia framework. Used for audiobooks and multi-track audio. Convert to FLAC or MP3 for universal compatibility.
遗留格式
MPEG-1音频层II - MP3的前身,用于广播和DVD。在高比特率下质量优于MP3。DVB(数字电视)和DVD-Video的标准音频编码器。压缩效率低于MP3。非常适合广播应用和DVD制作。作为遗留格式正在被AAC取代,仍在数字电视和视频制作工作流程中遇到。
Dolby Digital (AC-3) - surround sound audio codec for DVD, Blu-ray, and digital broadcasting. Supports up to 5.1 channels. Standard audio format for DVDs and HDTV. Good compression with multichannel support. Perfect for home theater and video production. Used in cinema and broadcast. Requires Dolby license for encoding.
Adaptive Multi-Rate - speech codec optimized for mobile voice calls. Excellent voice quality at very low bitrates (4.75-12.2 kbps). Standard for GSM and 3G phone calls. Designed specifically for speech, not music. Perfect for voice recordings, voicemail, and speech applications. Used in WhatsApp voice messages and mobile voice recording. Efficient for voice but inadequate for music.
Sun/NeXT Audio - simple audio format from Sun Microsystems and NeXT Computer. Uncompressed or μ-law/A-law compressed audio. Common on Unix systems. Simple header with audio data. Perfect for Unix audio applications and legacy system compatibility. Found in system sounds and Unix audio files. Convert to WAV or MP3 for modern use.
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RealAudio - legacy streaming audio format from RealNetworks (1990s-2000s). Pioneered internet audio streaming with low-bitrate compression. Obsolete format replaced by modern streaming technologies. Poor quality by today's standards. Convert to MP3 or AAC for modern use. Historical importance in early internet audio streaming.
专业格式
DTS Coherent Acoustics - surround sound codec competing with Dolby Digital. Higher bitrates than AC-3 with potentially better quality. Used in DVD, Blu-ray, and cinema. Supports up to 7.1 channels and object-based audio. Perfect for high-quality home theater. Premium audio format for video distribution. Convert to AC-3 or AAC for broader compatibility.
Core Audio Format - Apple's container for audio data on iOS and macOS. Supports any audio codec and unlimited file sizes. Modern replacement for AIFF on Apple platforms. Perfect for iOS app development and professional Mac audio. No size limitations (unlike WAV). Can store multiple audio streams. Convert to M4A or MP3 for broader compatibility outside Apple ecosystem.
VOC (Creative Voice File) - audio format from Creative Labs Sound Blaster cards. Popular in DOS era (1989-1995) for games and multimedia. Supports multiple compression formats and blocks. Legacy PC audio format. Common in retro gaming. Convert to WAV or MP3 for modern use. Important for DOS game audio preservation.
Speex - open-source speech codec designed for VoIP and internet audio streaming. Variable bitrate from 2-44 kbps. Optimized for speech with low latency. Better than MP3 for voice at low bitrates. Being superseded by Opus. Perfect for voice chat, VoIP, and speech podcasts. Legacy format replaced by Opus in modern applications.
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如何转换文件
上传您的文件,选择输出格式,立即下载转换后的文件。我们的转换器支持批量转换并保持高质量。
常见问题
HCOM格式是什么?
HCOM (Huffman Compressed) is a vintage audio format from classic Macintosh computers (1984-1996 era, pre-Mac OS X). It used Huffman coding - a lossless compression technique - to reduce file sizes of digitized audio on early Macs with extremely limited storage (floppy disks, small hard drives). HCOM was native format for Mac's Sound Manager and appeared in System 7's Sound control panel, HyperCard stacks, educational software, games, and multimedia applications from the classic Mac era.
该格式存储使用霍夫曼算法压缩的8位音频(单声道,各种采样率) - 统计压缩为更频繁的值分配较短的代码。对于语音和简单声音,霍夫曼实现了适度的压缩(通常为2:1到3:1),而没有质量损失。这在400KB软盘或20MB硬盘是标准存储时至关重要。HCOM代表了实用的折衷:一些压缩以节省空间,音频质量的无损保存(在8位限制内)。
我应该将HCOM转换为WAV吗?
转换HCOM是有意义的:
过时的Mac格式
Classic Mac OS dead since 2001. HCOM requires conversion for playback on modern systems (Mac OS X, Windows, Linux).
无损压缩
HCOM使用无损霍夫曼编码。转换为WAV完全保留原始音频质量。
8位音频
HCOM存储8位样本。转换为16位WAV以便在现代音频软件中更好地处理。
历史保存
经典Mac声音记录了计算机历史。在专业知识和工具完全消失之前进行转换。
将HCOM转换为WAV,以保存对复古Macintosh音频的访问,因为经典Mac平台逐渐淡出历史。
经典Mac声音管理器是什么?
Mac声音管理器在计算机历史中的角色:
系统音频API
Sound Manager was Mac OS component handling all audio - system beeps, application sounds, voice playback. Unified audio architecture.
HyperCard集成
HyperCard (Apple's multimedia authoring tool) used Sound Manager extensively. HCOM format enabled audio in HyperCard stacks.
语音合成
MacinTalk语音合成通过声音管理器连接。文本转语音是Mac的标志性功能(1984年Mac演示)。
CD-ROM多媒体
1990年代的多媒体CD-ROM为Mac依赖于声音管理器。HCOM压缩在有限存储中适合更多音频。
教育软件
早期教育软件(俄勒冈小径,数学冲击)使用声音管理器进行叙述和效果。HCOM是常见的。
系统声音
Mac的可自定义系统声音(警报、通知)通常存储为HCOM。在OS X之前的个性化功能。
第三方应用
共享软件、游戏、实用程序都使用声音管理器API。HCOM出现在整个Mac软件生态系统中。
声音管理器定义了Mac音频,直到OS X的CoreAudio取代它。HCOM文件是这一经典Mac时代的遗物。
我如何将HCOM转换为WAV?
SoX(声音交换)支持HCOM,如果编译时提供适当的支持:`sox input.hcom output.wav`。许多SoX发行版包括HCOM支持,因为该格式虽然不常见,但有文档。如果SoX失败并显示'未知格式',则您的版本缺少HCOM支持 - 尝试不同的SoX发行版或从源代码编译并启用Mac格式支持。使用多个HCOM文件进行测试;格式变体存在。
FFmpeg might handle HCOM: `ffmpeg -i input.hcom output.wav`. FFmpeg's format detection sometimes recognizes HCOM from file headers. Success varies - HCOM isn't priority format for FFmpeg development, support is best-effort. Worth trying as FFmpeg is widely available and easy to use. If FFmpeg fails, SoX is next option.
Mac-specific route: run classic Mac emulator (Basilisk II, SheepShaver) with System 7 or Mac OS 9, transfer HCOM files into emulated environment, use Sound Manager or audio software from era to export as AIFF/WAV. This is complex - emulator setup, OS installation, file transfer - but provides authentic conversion path. For large HCOM archives or problematic files that modern tools fail on, emulation might be only reliable option. Preserves exactly how original Mac would have played audio.
HCOM音频的质量如何?
8位质量 - 受早期Mac硬件(1984-1990年代)的限制。采样率各异(通常为11kHz或22kHz,有时语音更低),始终为单声道。音频具有特征性的8位量化噪声 - 轻微的颗粒感,有限的动态范围(最大48dB对比16位的96dB)。对于语音、简单音效或系统警报(HCOM的典型用途),质量是足够的。语音可理解,效果可识别。对于音乐或高保真音频,8位在现代标准下显然是低保真。
霍夫曼压缩是无损的 - HCOM保留了原始8位音频的每一位。将HCOM转换为WAV可以恢复被压缩的确切样本。压缩本身没有质量损失。您在转换后的WAV中听到的是带有所有复古特征的真实8位Mac音频 - 量化噪声、带宽限制和怀旧魅力。这就是早期Mac的真实声音。
质量背景:8位音频在1984年是尖端技术。最初的Mac没有音频硬件 - 添加采样声音播放是一项创新。按照1990年代的标准,8位是基线(PC声卡提供16位)。按照现代标准,它具有复古/低保真的美学。接受HCOM所代表的意义 - 早期个人计算机多媒体。技术限制是历史真实性的一部分。这些声音定义了一个计算时代。
今天有哪些软件可以播放HCOM文件?
Almost nothing modern. Mac OS X dropped classic Mac OS compatibility (Carbon API transition, then complete elimination). Modern Macs can't run classic Mac software natively, Sound Manager is gone, HCOM support vanished. iTunes, QuickTime Player, VLC - none handle HCOM. Even Audacity probably lacks HCOM import unless specific plugin exists. Format is too old and platform-specific for mainstream tool support.
Specialized retro audio players might work: SoX (if compiled with Mac format support) can play as well as convert. Command-line audio players on Linux sometimes have HCOM support via libsndfile. But these are niche tools requiring technical comfort. For casual users, HCOM playback is effectively impossible without conversion.
Practical recommendation: don't fight for HCOM playback. Convert to WAV with SoX or FFmpeg (one-time effort), then play WAV anywhere. Spending hours hunting for HCOM player makes no sense when five-second conversion produces universally compatible audio. HCOM is archival format requiring migration to modern container. Do conversion, move on.
霍夫曼编码是如何压缩音频的?
霍夫曼编码利用数据的统计特性。在音频中,一些采样值比其他值更频繁地出现(尤其是在零/静音附近,或特定声音的常见幅度范围)。霍夫曼算法分析频率分布,为常见值分配短的二进制代码,为稀有值分配较长的代码。就像摩尔斯电码给'E'一个点(频繁),而'Q'则得到划划点划(稀有)。根据频率加权,平均代码长度比固定的8位表示要短。
对于音频:语音和简单声音具有可预测的模式。静音(零或接近零的样本)是常见的。中等幅度比极端幅度更频繁。霍夫曼利用了这一点。压缩比取决于音频特性 - 语音比噪声压缩得更好,音调声音比打击声更好。HCOM通常在语音和简单声音上实现2:1到3:1的压缩。具有复杂动态的音乐压缩效果较差。
霍夫曼是无损的 - 解压缩恢复精确的原始样本。与现代有损编解码器(MP3、AAC)丢弃信息不同,霍夫曼是可逆的统计编码。权衡:适度的压缩比与质量的保持。对于存储空间极小的早期Mac来说,即使是2:1的压缩也显得极为重要。双倍可用的声音存储使得更丰富的多媒体体验成为可能。HCOM代表了资源受限计算的务实压缩。
Why did Apple abandon HCOM format?
HCOM过时的因素:
存储增长
到1990年代末,硬盘是以千兆字节计算,而不是兆字节。证明HCOM合理的存储限制消失了。压缩变得不必要。
更好的编解码器
现代压缩(MP3、AAC、FLAC)在音频方面远远优于霍夫曼。有损编解码器实现10:1以上的压缩;无损编解码器比霍夫曼更好。
Mac OS X Transition
OS X (2001) abandoned classic Mac OS. New CoreAudio architecture didn't include HCOM support. Clean break from past.
标准化
行业转向标准格式(WAV、AIFF、MP3)。像HCOM这样的专有格式是负担,而不是特性。
16位标准
到1990年代,16位音频是最低质量。8位HCOM已经过时。更高的位深度使无损压缩变得不那么重要。
HCOM solved 1980s problems (storage scarcity, 8-bit audio). By 2000s, both problems were solved differently. Format died with classic Mac OS.
HyperCard是什么,HCOM为什么重要?
HyperCard (1987-2004) was Apple's revolutionary multimedia authoring software - precursor to web, visual programming for non-programmers, hyperlinking before HTML. Users created 'stacks' (collections of cards) with text, graphics, buttons, and audio. Point-and-click programming (HyperTalk scripting) enabled interactive presentations, educational software, games, databases. Mind-blowingly innovative for era - democratized software creation. Visionaries saw HyperCard as future of computing.
HCOM是HyperCard的音频格式。堆栈中包含声音 - 旁白、音乐、效果、界面反馈。HCOM压缩使音频能够与图形和代码一起放在软盘上。许多具有历史意义的HyperCard堆栈(教育软件、早期多媒体艺术、互动小说、后来在网络上看到的概念原型)包含HCOM音频,对体验至关重要。保护HyperCard意味着保护HCOM。
文化影响:HyperCard影响了网络(蒂姆·伯纳斯-李被引用为灵感来源)、游戏开发(《神秘岛》在HyperCard中原型化)、互动媒体和计算教育。来自HyperCard堆栈的HCOM文件记录了人机交互、多媒体和信息组织的思想历史。转换HCOM不仅保留音频,还保留了人们想象技术未来的概念历史片段。这是具有文化意义的数字考古学。
HCOM文件结构内部是什么?
HCOM格式组件:
Mac资源分支
经典Mac文件有数据分支和资源分支。HCOM音频通常在资源分支中 - 这是Mac特有的文件系统特性。
文件头
格式标识符、采样率、数据长度,可能还有循环点或其他播放参数。标准音频元数据。
霍夫曼树
压缩数据需要解码表(霍夫曼树),定义代码到值的映射。树存储在文件中或从数据中推导。
压缩样本
在头部之后是霍夫曼编码的音频。可变长度代码紧凑地表示原始8位样本。
大端
经典Mac使用摩托罗拉68k(大端)。HCOM中的多字节值可能采用大端字节顺序。
类型/创建者代码
Mac文件系统使用四个字符的类型代码('HCOM')和创建者代码(应用程序)。元数据在文件数据之外。
没有压缩级别
霍夫曼对于给定的频率分布是最优的。没有像有损编解码器那样的质量/大小权衡。压缩就是压缩。
格式变体
不同的Mac音频软件可能稍微不同地使用HCOM。格式文档存在,但可能存在变体。
资源分支挑战
Transferring HCOM from Mac to other platforms risks losing resource fork. Special archiving (MacBinary, AppleDouble) preserves structure.
转换复杂性
正确的HCOM转换需要了解Mac文件系统的特性、资源分支和霍夫曼解压缩。
我今天可以创建HCOM文件吗?
你为什么要这样做?HCOM解决了1980年代Mac存储问题,而这些问题现在已经不存在。现代存储丰富且便宜。更好的压缩方式存在(FLAC无损压缩比更好,MP3/AAC有损压缩效果显著)。创建HCOM会产生一个现代不支持的过时格式。即使是运行模拟器的复古Mac爱好者也会使用AIFF或WAV - 真实的格式,配备更好的工具。
唯一可以想象的理由:数字保存研究需要真实的HCOM样本来测试转换工具,或者重建具有时期准确音频的历史HyperCard堆栈。这些都是极端边缘案例 - 也许全球只有少数专家。对于任何实际的音频工作,即使是复古风格的项目,也应使用现代格式。创建HCOM是毫无意义的技术倒退。
If genuinely need HCOM: would require implementing Huffman encoder with HCOM file structure specification (available in vintage Mac development docs), handling resource forks correctly, testing on classic Mac OS or accurate emulator. Significant programming effort for zero practical benefit. Don't do it unless specifically researching classic Mac audio technology and need test files. Focus on converting existing HCOM to modern formats, not creating new obsolete files.
带有HCOM音频的HyperCard堆栈发生了什么?
Many are lost - victim of Apple's abandonment of HyperCard and classic Mac OS. When HyperCard was discontinued (2004), Apple provided no migration path. Stacks created in HyperCard don't run on modern Macs. Institutions, educators, artists who created HyperCard content faced difficult choice: abandon work or attempt migration to different platform (web, modern multimedia tools). Many chose abandonment - too much effort to recreate interactive stacks in new technology.
Preservation efforts exist: Internet Archive has HyperCard stack collections. Emulation allows running stacks in Basilisk II/SheepShaver (System 7/Mac OS 9 emulators). But emulation is niche - requires technical knowledge, time, motivation. Casual users can't experience HyperCard stacks easily. HCOM audio from these stacks is often only preserved if someone specifically extracted and converted it. Otherwise, audio is trapped in emulated environment or lost completely.
文化损失:HyperCard是创造性实验、教育创新和早期数字艺术的平台。失去HyperCard堆栈意味着失去实验性多媒体作品、教学材料、早期互动小说、思想原型以及成千上万用户的个人创造性表达。HCOM音频是这一更大损失的一部分。遇到HCOM时进行转换有助于保留这一计算历史时代的片段。
我如何批量转换HCOM档案?
If SoX supports HCOM: PowerShell (Windows): `Get-ChildItem -Filter *.hcom | ForEach-Object { sox $_.Name "$($_.BaseName).wav" }`. Bash (Linux/Mac): `for f in *.hcom; do sox "$f" "${f%.hcom}.wav"; done`. Test one file first - not all SoX builds include Mac format support. If SoX works, batch conversion is straightforward. If SoX fails, troubleshooting required before batch processing.
Handle resource forks carefully. HCOM files from Mac archives might need special extraction preserving resource fork data. MacBinary (.bin) or AppleDouble (._filename) encoding common in Mac-to-other-platform transfers. Conversion tools might need unpacking step before audio conversion. For archives from classic Macs, verify file integrity and structure before attempting conversion.
文档批量转换:记录工具、版本、参数、成功率(某些HCOM文件可能因损坏或格式变体而失败)、遇到的错误。对于文化遗产材料(HyperCard堆栈、教育软件、复古Mac游戏),有关转换过程的元数据非常重要。系统地命名输出文件,保留原始文件名,记录来源信息。组织良好的转换文档有助于更好的档案管理。
HCOM文件对复古计算有价值吗?
Absolutely - for classic Mac enthusiasts, HyperCard historians, vintage Apple collectors, computing history researchers. HCOM audio documents how Macs actually sounded in 1984-1996 era. System sounds, game effects, HyperCard narration, educational software audio - these are sonic artifacts from specific computing culture. Like preserving vintage photographs or documents, preserving HCOM audio maintains historical record of early personal computing multimedia experiences.
对于游戏保存:复古Mac游戏使用HCOM进行音频。真实的游戏保存需要原始音频。用替代声音模拟旧游戏会错过真实的体验。来自《滑翔机》、《水晶任务》、《黑暗城堡》或无数共享软件标题的HCOM音频代表了玩家如何体验这些游戏。将HCOM转换为现代格式可以用于保存项目、模拟器或文档。
对于教育研究:早期教育软件(《俄勒冈小径》、《卡门·圣地亚哥》、《数学炸弹》、《读者兔子》)在Mac上使用HCOM。这些标题影响了几代学生,并塑造了教育技术。保护教育软件中的音频记录了教学法、技术和关于学习的文化假设。研究教育计算历史的研究人员需要真实材料,包括音频。HCOM的保存支持这一学术研究。
我应该保留HCOM文件还是仅仅保留WAV转换?
保留两者以完整记录历史。HCOM 原件是记录 Mac 音频技术、资源分叉文件系统和 Huffman 压缩实现的真实文物。WAV 转换为现代系统提供了可访问性。两者都有价值:原件用于数字考古和计算机历史研究,转换用于实际使用。存储成本与保存的文化价值相比微不足道。
广泛记录:HCOM 文件的来源(软件标题、HyperCard 堆栈名称、Mac 型号、创建日期)、转换方法(工具、版本、参数)、质量评估(检测到的任何问题)。上下文使得保存的音频具有意义。没有元数据的文件失去了历史意义——仅仅是匿名的音频样本。文档将数据转化为具有研究价值的历史文物。
针对 HyperCard 堆栈:如果可能,保留整个堆栈,而不仅仅是提取的 HCOM。堆栈是完整的交互体验——音频是图形、文本、脚本和交互设计等组件之一。HyperCard 的保存受益于模拟,允许真实体验。但至少要提取并保存 HCOM 音频,并附上关于源堆栈的说明。部分保存总比完全丢失要好。经典 Mac 音频文档是重要的计算机历史时代,值得保存。