Convert W64 Files Free

Professional W64 file conversion tool

Drop your files here

or click to browse files

Maximum file size: 100MB
10M+ Files Converted
100% Free Forever
256-bit Secure Encryption

Supported Formats

Convert between all major file formats with high quality

Common Formats

MP3

MPEG-1 Audio Layer III - the most universal audio format worldwide, using lossy compression to reduce file sizes by 90% while maintaining excellent perceived quality. Perfect for music libraries, podcasts, portable devices, and any scenario requiring broad compatibility. Supports bitrates from 32-320kbps. Standard for digital music since 1993, playable on virtually every device and platform.

WAV

Waveform Audio File Format - uncompressed PCM audio providing perfect quality preservation. Standard Windows audio format with universal compatibility. Large file sizes (10MB per minute of stereo CD-quality). Perfect for audio production, professional recording, mastering, and situations requiring zero quality loss. Supports various bit depths (16, 24, 32-bit) and sample rates. Industry standard for professional audio work.

OGG

Ogg Vorbis - open-source lossy audio codec offering quality comparable to MP3/AAC at similar bitrates. Free from patents and licensing restrictions. Smaller file sizes than MP3 at equivalent quality. Used in gaming, open-source software, and streaming. Supports variable bitrate (VBR) for optimal quality. Perfect for applications requiring free codecs and good quality. Growing support in media players and platforms.

AAC

Advanced Audio Coding - successor to MP3 offering better quality at same bitrate (or same quality at lower bitrate). Standard audio codec for Apple devices, YouTube, and many streaming services. Supports up to 48 channels and 96kHz sample rate. Improved frequency response and handling of complex audio. Perfect for iTunes, iOS devices, video streaming, and modern audio applications. Part of MPEG-4 standard widely supported across platforms.

FLAC

Free Lossless Audio Codec - compresses audio 40-60% without any quality loss. Perfect bit-for-bit preservation of original audio. Open-source format with no patents or licensing fees. Supports high-resolution audio (192kHz/24-bit). Perfect for archiving music collections, audiophile listening, and scenarios where quality is paramount. Widely supported by media players and streaming services. Ideal balance between quality and file size.

M4A

MPEG-4 Audio - AAC or ALAC audio in MP4 container. Standard audio format for Apple ecosystem (iTunes, iPhone, iPad). Supports both lossy (AAC) and lossless (ALAC) compression. Better quality than MP3 at same file size. Includes metadata support for artwork, lyrics, and rich tags. Perfect for iTunes library, iOS devices, and Apple software. Widely compatible across platforms despite Apple association. Common format for purchased music and audiobooks.

WMA

Windows Media Audio - Microsoft's proprietary audio codec with good compression and quality. Standard Windows audio format with native OS support. Supports DRM for protected content. Various profiles (WMA Standard, WMA Pro, WMA Lossless). Comparable quality to AAC at similar bitrates. Perfect for Windows ecosystem and legacy Windows Media Player. Being superseded by AAC and other formats. Still encountered in Windows-centric environments and older audio collections.

Lossless Formats

ALAC

Apple Lossless Audio Codec - Apple's lossless compression reducing file size 40-60% with zero quality loss. Perfect preservation of original audio like FLAC but in Apple ecosystem. Standard lossless format for iTunes and iOS. Supports high-resolution audio up to 384kHz/32-bit. Smaller than uncompressed but larger than lossy formats. Perfect for iTunes library, audiophile iOS listening, and maintaining perfect quality in Apple ecosystem. Comparable to FLAC but with better Apple integration.

APE

Monkey's Audio - high-efficiency lossless compression achieving better ratios than FLAC (typically 55-60% of original). Perfect quality preservation with zero loss. Free format with open specification. Slower compression/decompression than FLAC. Popular in audiophile communities. Limited player support compared to FLAC. Perfect for archiving when maximum space savings desired while maintaining perfect quality. Best for scenarios where storage space is critical and processing speed is not.

WV

WavPack - hybrid lossless/lossy audio codec with unique correction file feature. Can create lossy file with separate correction file for lossless reconstruction. Excellent compression efficiency. Perfect for flexible audio archiving. Less common than FLAC. Supports high-resolution audio and DSD. Convert to FLAC for universal compatibility.

TTA

True Audio - lossless audio compression with fast encoding/decoding. Similar compression to FLAC with simpler algorithm. Open-source and free format. Perfect quality preservation. Less common than FLAC with limited player support. Perfect for audio archiving when FLAC compatibility not required. Convert to FLAC for broader compatibility.

AIFF

Audio Interchange File Format - Apple's uncompressed audio format, equivalent to WAV but for Mac. Stores PCM audio with perfect quality. Standard audio format for macOS and professional Mac audio applications. Supports metadata tags better than WAV. Large file sizes like WAV (10MB per minute). Perfect for Mac-based audio production, professional recording, and scenarios requiring uncompressed audio on Apple platforms. Interchangeable with WAV for most purposes.

Legacy Formats

MP2

MPEG-1 Audio Layer II - predecessor to MP3 used in broadcasting and DVDs. Better quality than MP3 at high bitrates. Standard audio codec for DVB (digital TV) and DVD-Video. Lower compression efficiency than MP3. Perfect for broadcast applications and DVD authoring. Legacy format being replaced by AAC in modern broadcasting. Still encountered in digital TV and video production workflows.

AC3

Dolby Digital (AC-3) - surround sound audio codec for DVD, Blu-ray, and digital broadcasting. Supports up to 5.1 channels. Standard audio format for DVDs and HDTV. Good compression with multichannel support. Perfect for home theater and video production. Used in cinema and broadcast. Requires Dolby license for encoding.

AMR

Adaptive Multi-Rate - speech codec optimized for mobile voice calls. Excellent voice quality at very low bitrates (4.75-12.2 kbps). Standard for GSM and 3G phone calls. Designed specifically for speech, not music. Perfect for voice recordings, voicemail, and speech applications. Used in WhatsApp voice messages and mobile voice recording. Efficient for voice but inadequate for music.

AU

Sun/NeXT Audio - simple audio format from Sun Microsystems and NeXT Computer. Uncompressed or μ-law/A-law compressed audio. Common on Unix systems. Simple header with audio data. Perfect for Unix audio applications and legacy system compatibility. Found in system sounds and Unix audio files. Convert to WAV or MP3 for modern use.

MID

{format_mid_desc}

RA

RealAudio - legacy streaming audio format from RealNetworks (1990s-2000s). Pioneered internet audio streaming with low-bitrate compression. Obsolete format replaced by modern streaming technologies. Poor quality by today's standards. Convert to MP3 or AAC for modern use. Historical importance in early internet audio streaming.

How to Convert Files

Upload your files, select output format, and download converted files instantly. Our converter supports batch conversion and maintains high quality.

Frequently Asked Questions

What is W64 (Wave64) format and why does it exist?

W64 (Wave64) is an audio file format created by Sonic Foundry (later Sony Creative Software) as an extended version of WAV that can handle files larger than 4GB. Standard WAV format has a 4GB size limit due to 32-bit file size fields. Wave64 uses 64-bit fields, allowing files up to 16 exabytes (effectively unlimited for audio). It's used in professional audio production for very long recordings.

Why 4GB matters: At CD quality (16-bit/44.1kHz stereo), 4GB = about 6.7 hours of audio. For 24-bit/192kHz (high-resolution professional audio), 4GB = less than an hour. Long recording sessions, live concerts, field recordings, or high-resolution multitrack audio easily exceed WAV's limit. Wave64 solves this problem.

Should I convert W64 to WAV?

Convert W64 to WAV if possible:

Better Compatibility

WAV is universal standard. W64 requires specialized software. If file under 4GB, WAV is more practical.

Wider Software Support

All audio software handles WAV. W64 support limited to professional tools. Conversion improves usability.

No Disadvantages

If W64 file fits in WAV (under 4GB), converting has zero downside. Same audio quality, better compatibility.

Mobile and Consumer Devices

Phones, tablets, consumer players don't support W64. WAV works everywhere. Convert for portability.

If W64 file is under 4GB, convert to WAV for universal compatibility. If over 4GB, keep W64 or split into smaller WAV files.

Does converting W64 to WAV lose quality?

W64 to WAV conversion quality facts:

Zero Quality Loss

Both W64 and WAV contain identical PCM audio data. Converting changes file header only. Audio is bit-perfect identical.

Same Audio Format

W64 and WAV use same uncompressed PCM encoding. Only difference is container structure (file headers).

Lossless Conversion

Conversion is completely lossless. No compression, no quality degradation. Perfect audio transfer.

Metadata Preserved

Sample rate, bit depth, channels all transfer perfectly. Technical specs remain identical.

File Size Change

Converted file approximately same size (headers slightly different). Audio payload unchanged.

Professional Safe

W64 to WAV is standard professional workflow. Completely safe conversion with no concerns.

Only If Under 4GB

WAV can't hold >4GB. If W64 is larger, conversion impossible without splitting file.

W64 to WAV conversion is perfectly safe and lossless for files under 4GB. Audio quality is 100% preserved.

What if my W64 file is larger than 4GB?

Keep as W64 or use RF64: If file exceeds 4GB, it won't fit in standard WAV format. Options: Keep as W64 (requires compatible software), convert to RF64 (newer large-file WAV variant with better standardization), or split into multiple smaller WAV files (loses continuity but maximizes compatibility).

Splitting strategy: Use audio editor (Audacity, Audition, Reaper) to split W64 into parts. For example, 8GB file becomes two 4GB WAV files. Name them sequentially (recording_part1.wav, recording_part2.wav). This works for archival but requires manual reassembly for editing.

RF64 alternative: RF64 is EBU standard for large WAV files (uses 64-bit size fields like W64 but with better specification). Some professional software supports RF64. It's technically superior to W64 but has less historical software support. Check if your tools handle RF64 before converting.

What software can play and convert W64 files?

Professional audio software: Sound Forge (created W64 format), Sony Vegas, Adobe Audition, Audacity, Reaper, Steinberg Wavelab all support W64. These are the tools used in professional audio production where large files are common. Consumer audio players (iTunes, Windows Media Player, VLC) generally don't support W64.

Conversion tools: FFmpeg handles W64 (`ffmpeg -i input.w64 output.wav`), Audacity imports/exports W64, Sound Forge (native format), dBpoweramp (with codecs). For command-line batch conversion, FFmpeg is best option. For GUI, Audacity is free and capable.

Online converters: Our converter and some others support W64. However, uploading multi-gigabyte files online is impractical. For large W64 files, use local software (FFmpeg, Audacity) to avoid hours of upload/download time. Online conversion only practical for smaller W64 files.

Why did Sony create Wave64 instead of using existing formats?

WAV limitations: In early 2000s, Sony needed large-file audio format for Sound Forge and Vegas (professional audio/video software). Standard WAV hit 4GB limit. RF64 didn't exist yet. Sony created Wave64 as proprietary extension rather than waiting for industry standard.

Control and features: By creating proprietary format, Sony could optimize for their software's specific needs and control the specification. Wave64 integrated well with Sound Forge's workflow. This was common in professional software era - vendors created custom formats for competitive advantage.

Market position: Sound Forge was dominant audio editor in 2000s. W64 became de facto standard for large files in that ecosystem. Later, as Sony sold Sound Forge (to Magix) and audio software became more standardized, W64's proprietary nature became liability rather than advantage.

What are W64 technical specifications?

Wave64 is essentially WAV with 64-bit file size fields instead of 32-bit. Supports same audio formats as WAV: PCM (uncompressed), various bit depths (8, 16, 24, 32-bit), sample rates from 8kHz to 192kHz+, and any number of channels (mono, stereo, surround, multitrack). Maximum file size is 16 exabytes (practically unlimited).

File structure: Similar to WAV's RIFF structure but with 64-bit size values throughout. Uses different magic number/GUID to identify as W64. Chunks contain same audio data as WAV but with larger header fields. Functionally identical to WAV for audio content, different only in container.

Compression: Like WAV, W64 typically contains uncompressed PCM audio. Compression options exist but are rarely used (defeats purpose of using uncompressed format for professional audio). W64 is for quality, not storage efficiency - you use it when accuracy matters more than file size.

When do I actually need Wave64 instead of WAV?

Use Wave64 in these scenarios:

Very Long Recordings

Recording concert (3+ hours at high quality), all-day field recording, continuous monitoring. Exceeds WAV's 4GB limit.

High-Resolution Audio

24-bit/192kHz recording. At highest quality, 4GB limit reached quickly. Wave64 or RF64 necessary.

Multitrack Recording

Many simultaneous channels (32+ tracks). Combined size exceeds 4GB. Wave64 handles large multitrack sessions.

Professional Archival

Archiving long broadcasts, lectures, events in uncompressed format. Wave64 avoids splitting files.

Sound Forge Workflow

If using Sound Forge or Vegas for large projects, W64 is native format. Seamless integration.

For typical music production (songs 3-5 minutes, CD or high-res quality), standard WAV is fine. W64 for extreme cases only.

How do I convert W64 to WAV?

FFmpeg (best method): `ffmpeg -i input.w64 output.wav` converts Wave64 to WAV. Simple, fast, lossless. For files under 4GB, this works perfectly. FFmpeg automatically handles format conversion. For batch conversion, script with loops (PowerShell or bash).

Audacity (GUI method): Import W64 file (File > Open), audio appears in editor. Export as WAV (File > Export > Export as WAV). Choose bit depth and sample rate (should match original). Audacity handles conversion seamlessly with visual interface.

Sound Forge (professional): If you have Sound Forge (native W64 support), open W64 file and save as WAV. Since Sound Forge created W64 format, compatibility is perfect. However, Sound Forge is expensive software - use FFmpeg/Audacity for free conversion unless you already own it.

Is Wave64 better than WAV for quality?

W64 vs WAV quality comparison:

Identical Audio Quality

W64 and WAV contain same PCM audio. Zero quality difference. Both are uncompressed, both bit-perfect.

Same Encoding

Both use PCM encoding. Same bit depths, sample rates, channel counts. Audio format is identical.

Only Advantage: Size

W64 handles files >4GB. That's the ONLY difference. Quality is exactly the same for any size file.

No Magic Quality Boost

Converting WAV to W64 doesn't improve quality. It's just container change. Audio data unchanged.

Professional Perception

Some associate W64 with professional use, but format doesn't determine quality. Content does.

Choose Based on Need

Use W64 if you need >4GB files. Use WAV for compatibility. Quality is identical - choose for practical reasons.

No Audiophile Advantage

W64 isn't 'better' for audio quality. Same uncompressed PCM as WAV. Format myths don't change physics.

Both Lossless

Neither format compresses audio. Both preserve everything. Quality equivalence is absolute.

Compatibility Matters More

Since quality is identical, choose based on compatibility (WAV wins) or size needs (W64 wins for >4GB).

Format Engineering

W64 is engineering solution to file size limitation. Not quality improvement. Choose practically.

Can W64 files have metadata and tags?

Yes, W64 supports metadata similarly to WAV - through chunk structures in the file. You can embed information like artist, title, date, equipment info, BWF (Broadcast Wave Format) metadata. However, music player tag support (ID3, Vorbis Comments, APE tags) is better for WAV than W64 because W64 is less common.

Professional metadata: W64 files in professional workflows often include technical metadata (recording date, engineer, equipment, sample rate history). This is embedded in file structure using standard chunks. Audio editing software reads and writes these properly.

Practical tagging: For music library management, WAV has better tagging software support. If you need to organize W64 files with tags (artist, album, etc.), consider converting to WAV first. Music management software (MusicBee, foobar2000, mp3tag) handles WAV better than W64.

What's the difference between W64 and RF64?

Both solve WAV's 4GB limit with 64-bit file sizes, but differ in approach: W64 (Sony Wave64) is proprietary Sony format with different file structure from WAV. RF64 (EBU standard) extends WAV format while maintaining compatibility - RF64 files can be read as regular WAV by software that ignores extended fields.

Compatibility: RF64 is more elegant technically - designed for backward compatibility. W64 is completely different format requiring explicit support. However, W64 has more widespread support in existing software due to Sound Forge's historical dominance. RF64 is newer and gaining adoption but isn't universally supported yet.

Which to choose: For new projects, RF64 is technically superior (standardized, better compatibility). For existing workflows with Sony software, W64 might be more practical. For maximum compatibility with files under 4GB, use standard WAV. Format choice depends on your software ecosystem and file sizes.

Why don't consumer devices support W64?

Consumer devices handle short recordings: Phones record voice memos (minutes), music players play songs (3-5 minutes), cameras record videos with separate audio (under an hour). None of these approach 4GB audio. Consumer devices never encounter situations requiring W64, so manufacturers don't bother implementing support.

Professional format: W64 is professional audio format for studio recording, broadcasting, film production. These are professional workflows with professional software. Consumer hardware is optimized for common formats (MP3, AAC, WAV for short files). Adding W64 support would waste development resources for zero user benefit.

Practical implication: If you need to play W64 on phone or consumer device, convert to WAV (if under 4GB) or compressed format like MP3/AAC. Don't expect consumer hardware to support specialized professional formats. It's not a limitation, just practical engineering.

How do I batch convert W64 files to WAV?

FFmpeg batch - Windows PowerShell: `Get-ChildItem -Filter *.w64 | ForEach-Object { ffmpeg -i $_.Name "$($_.BaseName).wav" }`. Converts all W64 files in folder to WAV. Only works if files are under 4GB (WAV size limit).

FFmpeg batch - Linux/Mac: `for f in *.w64; do ffmpeg -i "$f" "${f%.w64}.wav"; done`. Bash loop for batch conversion. Processes entire directory. Check file sizes first - conversion fails if W64 exceeds 4GB.

Verification: Before batch converting, check W64 file sizes. If any exceed 4GB, they can't convert to WAV (will fail or truncate). For large files, keep as W64, convert to RF64, or split into multiple WAV files. Batch conversion practical only when files fit WAV limits.

Should I keep W64 files or convert everything to WAV?

Convert to WAV if under 4GB: For files that fit in WAV format, conversion improves compatibility with zero downside. WAV works everywhere, W64 requires specialized software. One-time conversion eliminates format compatibility hassles forever.

Keep W64 if over 4GB: Files exceeding WAV's limit must stay as W64, RF64, or similar large-file format. Splitting into multiple WAV files loses continuity. If you have 8GB concert recording, keep as W64 or convert to RF64 (if your software supports it). Don't artificially limit yourself to WAV.

Recommended approach: Audit your W64 files - convert small ones (<4GB) to WAV for compatibility, keep large ones as W64 or migrate to RF64 (more standardized). Use W64 only when necessary for file size. Default to WAV for better ecosystem support and future-proofing.