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Supported Formats
Convert between all major file formats with high quality
Common Formats
MPEG-1 Audio Layer III - the most universal audio format worldwide, using lossy compression to reduce file sizes by 90% while maintaining excellent perceived quality. Perfect for music libraries, podcasts, portable devices, and any scenario requiring broad compatibility. Supports bitrates from 32-320kbps. Standard for digital music since 1993, playable on virtually every device and platform.
Waveform Audio File Format - uncompressed PCM audio providing perfect quality preservation. Standard Windows audio format with universal compatibility. Large file sizes (10MB per minute of stereo CD-quality). Perfect for audio production, professional recording, mastering, and situations requiring zero quality loss. Supports various bit depths (16, 24, 32-bit) and sample rates. Industry standard for professional audio work.
Ogg Vorbis - open-source lossy audio codec offering quality comparable to MP3/AAC at similar bitrates. Free from patents and licensing restrictions. Smaller file sizes than MP3 at equivalent quality. Used in gaming, open-source software, and streaming. Supports variable bitrate (VBR) for optimal quality. Perfect for applications requiring free codecs and good quality. Growing support in media players and platforms.
Advanced Audio Coding - successor to MP3 offering better quality at same bitrate (or same quality at lower bitrate). Standard audio codec for Apple devices, YouTube, and many streaming services. Supports up to 48 channels and 96kHz sample rate. Improved frequency response and handling of complex audio. Perfect for iTunes, iOS devices, video streaming, and modern audio applications. Part of MPEG-4 standard widely supported across platforms.
Free Lossless Audio Codec - compresses audio 40-60% without any quality loss. Perfect bit-for-bit preservation of original audio. Open-source format with no patents or licensing fees. Supports high-resolution audio (192kHz/24-bit). Perfect for archiving music collections, audiophile listening, and scenarios where quality is paramount. Widely supported by media players and streaming services. Ideal balance between quality and file size.
MPEG-4 Audio - AAC or ALAC audio in MP4 container. Standard audio format for Apple ecosystem (iTunes, iPhone, iPad). Supports both lossy (AAC) and lossless (ALAC) compression. Better quality than MP3 at same file size. Includes metadata support for artwork, lyrics, and rich tags. Perfect for iTunes library, iOS devices, and Apple software. Widely compatible across platforms despite Apple association. Common format for purchased music and audiobooks.
Windows Media Audio - Microsoft's proprietary audio codec with good compression and quality. Standard Windows audio format with native OS support. Supports DRM for protected content. Various profiles (WMA Standard, WMA Pro, WMA Lossless). Comparable quality to AAC at similar bitrates. Perfect for Windows ecosystem and legacy Windows Media Player. Being superseded by AAC and other formats. Still encountered in Windows-centric environments and older audio collections.
Lossless Formats
Apple Lossless Audio Codec - Apple's lossless compression reducing file size 40-60% with zero quality loss. Perfect preservation of original audio like FLAC but in Apple ecosystem. Standard lossless format for iTunes and iOS. Supports high-resolution audio up to 384kHz/32-bit. Smaller than uncompressed but larger than lossy formats. Perfect for iTunes library, audiophile iOS listening, and maintaining perfect quality in Apple ecosystem. Comparable to FLAC but with better Apple integration.
Monkey's Audio - high-efficiency lossless compression achieving better ratios than FLAC (typically 55-60% of original). Perfect quality preservation with zero loss. Free format with open specification. Slower compression/decompression than FLAC. Popular in audiophile communities. Limited player support compared to FLAC. Perfect for archiving when maximum space savings desired while maintaining perfect quality. Best for scenarios where storage space is critical and processing speed is not.
WavPack - hybrid lossless/lossy audio codec with unique correction file feature. Can create lossy file with separate correction file for lossless reconstruction. Excellent compression efficiency. Perfect for flexible audio archiving. Less common than FLAC. Supports high-resolution audio and DSD. Convert to FLAC for universal compatibility.
True Audio - lossless audio compression with fast encoding/decoding. Similar compression to FLAC with simpler algorithm. Open-source and free format. Perfect quality preservation. Less common than FLAC with limited player support. Perfect for audio archiving when FLAC compatibility not required. Convert to FLAC for broader compatibility.
Audio Interchange File Format - Apple's uncompressed audio format, equivalent to WAV but for Mac. Stores PCM audio with perfect quality. Standard audio format for macOS and professional Mac audio applications. Supports metadata tags better than WAV. Large file sizes like WAV (10MB per minute). Perfect for Mac-based audio production, professional recording, and scenarios requiring uncompressed audio on Apple platforms. Interchangeable with WAV for most purposes.
Modern Formats
Opus Audio Codec - modern open-source codec (2012) offering best quality at all bitrates from 6kbps to 510kbps. Excels at both speech and music. Lowest latency of modern codecs making it perfect for VoIP and real-time communication. Superior to MP3, AAC, and Vorbis at equivalent bitrates. Used by WhatsApp, Discord, and WebRTC. Ideal for streaming, voice calls, podcasts, and music. Becoming the universal audio codec for internet audio.
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Matroska Audio - audio-only Matroska container supporting any audio codec. Flexible format with metadata support. Can contain multiple audio tracks. Perfect for audio albums with chapters and metadata. Part of Matroska multimedia framework. Used for audiobooks and multi-track audio. Convert to FLAC or MP3 for universal compatibility.
Legacy Formats
MPEG-1 Audio Layer II - predecessor to MP3 used in broadcasting and DVDs. Better quality than MP3 at high bitrates. Standard audio codec for DVB (digital TV) and DVD-Video. Lower compression efficiency than MP3. Perfect for broadcast applications and DVD authoring. Legacy format being replaced by AAC in modern broadcasting. Still encountered in digital TV and video production workflows.
Dolby Digital (AC-3) - surround sound audio codec for DVD, Blu-ray, and digital broadcasting. Supports up to 5.1 channels. Standard audio format for DVDs and HDTV. Good compression with multichannel support. Perfect for home theater and video production. Used in cinema and broadcast. Requires Dolby license for encoding.
Adaptive Multi-Rate - speech codec optimized for mobile voice calls. Excellent voice quality at very low bitrates (4.75-12.2 kbps). Standard for GSM and 3G phone calls. Designed specifically for speech, not music. Perfect for voice recordings, voicemail, and speech applications. Used in WhatsApp voice messages and mobile voice recording. Efficient for voice but inadequate for music.
Sun/NeXT Audio - simple audio format from Sun Microsystems and NeXT Computer. Uncompressed or μ-law/A-law compressed audio. Common on Unix systems. Simple header with audio data. Perfect for Unix audio applications and legacy system compatibility. Found in system sounds and Unix audio files. Convert to WAV or MP3 for modern use.
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RealAudio - legacy streaming audio format from RealNetworks (1990s-2000s). Pioneered internet audio streaming with low-bitrate compression. Obsolete format replaced by modern streaming technologies. Poor quality by today's standards. Convert to MP3 or AAC for modern use. Historical importance in early internet audio streaming.
Specialized Formats
DTS Coherent Acoustics - surround sound codec competing with Dolby Digital. Higher bitrates than AC-3 with potentially better quality. Used in DVD, Blu-ray, and cinema. Supports up to 7.1 channels and object-based audio. Perfect for high-quality home theater. Premium audio format for video distribution. Convert to AC-3 or AAC for broader compatibility.
Core Audio Format - Apple's container for audio data on iOS and macOS. Supports any audio codec and unlimited file sizes. Modern replacement for AIFF on Apple platforms. Perfect for iOS app development and professional Mac audio. No size limitations (unlike WAV). Can store multiple audio streams. Convert to M4A or MP3 for broader compatibility outside Apple ecosystem.
VOC (Creative Voice File) - audio format from Creative Labs Sound Blaster cards. Popular in DOS era (1989-1995) for games and multimedia. Supports multiple compression formats and blocks. Legacy PC audio format. Common in retro gaming. Convert to WAV or MP3 for modern use. Important for DOS game audio preservation.
Speex - open-source speech codec designed for VoIP and internet audio streaming. Variable bitrate from 2-44 kbps. Optimized for speech with low latency. Better than MP3 for voice at low bitrates. Being superseded by Opus. Perfect for voice chat, VoIP, and speech podcasts. Legacy format replaced by Opus in modern applications.
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How to Convert Files
Upload your files, select output format, and download converted files instantly. Our converter supports batch conversion and maintains high quality.
Frequently Asked Questions
What is SMP (SampleVision) format?
SMP is sample format from Turtle Beach SampleVision - a DOS-based sample editing software from early 1990s. SampleVision was professional tool for editing sampler instruments before software samplers existed. Musicians used it to create and edit samples for hardware samplers (Akai, E-mu, Roland, Ensoniq). SMP files stored individual audio samples with loop points and metadata for loading into hardware samplers.
Historical context: Pre-2000, music production relied on hardware samplers - rack units or keyboard workstations storing sampled instruments. Creating custom samples required sample editors. SampleVision was DOS standard for this work, competing with AKAI's software and E-mu's tools. SMP format was native SampleVision storage - producers accumulated huge SMP libraries of drum hits, instrument recordings, and sound effects.
Should I convert SMP to WAV or keep original format?
Strong reasons to convert SMP samples:
Dead Software
SampleVision is 1990s DOS program. Doesn't run on Windows 10/11. Conversion is only practical access.
Modern Samplers
Kontakt, HALion, Ableton Sampler use WAV samples. Convert SMP to use in current music production tools.
Metadata Loss Risk
SMP loop points and metadata might not transfer. Export to WAV with manual loop documentation.
Archive Accessibility
Sample libraries in SMP are inaccessible long-term. WAV ensures future usability as tools evolve.
Convert SMP to WAV immediately. Sample content has value; format doesn't. WAV works in all modern samplers and DAWs.
How do I convert SMP files to WAV?
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What metadata do SMP files contain?
Loop points: SMP files store sample loop start/end markers essential for sustained instrument sounds (strings, organs, pads). Hardware samplers need loops to hold notes indefinitely. Loop points are critical metadata - without them, samples play once and stop. Converting SMP to WAV loses loops unless converter preserves them in WAV metadata.
Sample rate and bit depth: SMP metadata includes audio specifications - typically 44.1kHz/16-bit (CD quality) for professional samples. Might be lower (22kHz, 8-bit) for budget samplers or older libraries. Knowing source specs helps verify conversion accuracy.
Original pitch information: Some SMP files include root note (C3, A4, etc.) indicating sample's original pitch. Hardware samplers use this for keyboard mapping. Converting to plain WAV loses this - you'd need to document pitch separately or use sampler-specific formats (Kontakt, SFZ) that preserve instrument mapping.
Can modern samplers read SMP files directly?
Generally no: Kontakt, HALion, UVI Falcon, Ableton Sampler, Logic EXS24 - none natively import SMP. Format is too obscure and obsolete. Modern samplers expect WAV, AIFF, or proprietary formats (NKI, FXP). SMP support would require implementing 1990s DOS format reader - not worthwhile for manufacturers.
Why no support: SMP user base is tiny (vintage producers with old DOS libraries). Development cost of supporting niche format doesn't justify. Manufacturers assume users convert SMP to WAV rather than demanding direct support. Market reality: old formats die when software stops supporting them.
Workaround: Convert SMP to WAV, then load WAV into modern sampler. Manually recreate loop points using sampler's loop editor. Time-consuming but necessary. Modern sampler instruments are WAV-based; SMP conversion is preprocessing step before instrument creation.
What was Turtle Beach SampleVision used for?
Professional sample editing: Musicians and sound designers used SampleVision to prepare samples for hardware samplers. Edit waveforms (trim, normalize, fade), set loop points precisely, apply processing (EQ, filtering), organize multi-sample instruments. It was Pro Tools equivalent for sampler users - professional quality tool for serious production.
Sample library creation: Commercial sample developers (Time+Space, EastWest, Spectrasonics precursors) used SampleVision to create sample libraries for Akai, E-mu, Roland samplers. SMP files were working format before final conversion to sampler-specific formats. Many classic 1990s sample CDs were created with SampleVision workflow.
Audio extraction: SampleVision could extract samples from audio CDs, vinyl, or synthesizers. Before Recycle and modern sampling tools, SampleVision was primary method for capturing and editing samples. Hip-hop producers, electronic musicians, and film composers relied on it. SMP libraries represent 1990s production techniques and sound design aesthetics.
Why did SampleVision disappear?
DOS to Windows transition killed it: SampleVision was DOS software (16-bit). When Windows 95/98 arrived, 32-bit applications became standard. Turtle Beach never updated SampleVision for Windows. Software became incompatible with modern systems. Users migrated to Windows audio editors (Sound Forge, WaveLab, Cool Edit) that offered sample editing plus more features.
Software samplers emerged: Late 1990s/early 2000s brought software samplers (GigaStudio, Kontakt, HALion). These ran natively on computers, used WAV files directly, and integrated with DAWs. Hardware sampler workflow (edit in SampleVision, transfer to hardware via SCSI/MIDI) became obsolete. Software samplers eliminated need for specialized sample editors - edit WAV files in DAW, load into sampler plugin. SampleVision's niche vanished.
Turtle Beach focus changed: Turtle Beach shifted from professional audio tools to consumer sound cards and gaming headsets. SampleVision was abandoned as company pursued different markets. Without updates, format became obsolete. Lesson: proprietary formats die when companies change strategy. Open formats (WAV) survive corporate decisions.
What quality are SMP samples?
SMP audio specifications varied:
Professional Samples
44.1kHz/16-bit CD quality typical for professional SampleVision libraries. Studio-grade recordings.
Budget Samplers
22kHz/8-bit or 22kHz/12-bit for cheaper hardware samplers with limited memory. Lower fidelity.
Uncompressed Audio
SMP stores uncompressed PCM - no lossy compression. Converting to WAV preserves quality exactly.
Bit Depth Variations
Vintage samplers supported 8-bit, 12-bit, 16-bit. SMP accommodated various bit depths for different hardware.
Loop Quality
Professional SMP libraries had carefully edited loops - crossfades, zero-crossing edits. Quality loop craftsmanship.
SMP samples range from professional CD quality to lo-fi 8-bit. Conversion to WAV maintains source quality without degradation.
Can I extract SMP files from old sample CDs?
If CD contains SMP files: Mount CD, copy SMP files to hard drive, then convert. Many 1990s sample CDs included SMP versions alongside Akai/E-mu formats. Check CD contents - might have SMP directory. Ripping is straightforward file copying.
If CD has audio tracks: Use audio CD ripper (Exact Audio Copy, dBpoweramp, iTunes) to extract tracks as WAV. CD audio isn't SMP format - it's standard Red Book audio. You get WAV files directly, no SMP conversion needed. Many sample CDs were audio CDs, not data CDs with SMP files.
Sampler-specific formats: Some CDs have Akai S1000/S3000, E-mu, or Ensoniq formats - not SMP. Each hardware sampler had proprietary format. If CD says "Akai format", you need Akai conversion tools (Extreme Sample Converter, Translator), not SMP tools. Format identification crucial for choosing correct conversion method.
What's the difference between SMP and sampler formats like Akai?
Sample format distinctions:
SMP (SampleVision)
Computer-based editing format. DOS software native format. Used for sample preparation before transfer to hardware.
Akai (S1000/S3000)
Hardware sampler disk format. Stored on floppy/SCSI/CD for loading into Akai hardware. Industry standard sampler.
E-mu (EOS/ESI)
E-mu Systems sampler format. Different structure from Akai. Used in E-mu Emulator and ESI samplers.
Roland (S-series)
Roland sampler format (S-50, S-760). Yet another proprietary structure. Hardware-specific.
All Convert to WAV
Modern workflow: extract audio from any vintage format, convert to WAV, use in software samplers. Format irrelevant once converted.
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Are SMP sample libraries valuable to preserve?
Absolutely - audio content has lasting value. Even if SMP format is dead, the actual samples (drum hits, instrument recordings, synth sounds, sound effects) are useful. 1990s sample libraries captured specific equipment, production techniques, and sonic aesthetics. These are historical audio artifacts and practical production resources.
Cultural significance: Sample-based music (hip-hop, electronic, film scoring) built on libraries like these. SMP archives document production tools and sounds from specific era. Preserving means converting to accessible formats (WAV), documenting metadata (library name, source, date), and archiving properly. Audio archaeology preserves sonic culture.
Practical use: Converted SMP samples work in modern production. Vintage drum machines, analog synth samples, classic orchestral recordings - all still musically useful. Lo-fi aesthetic is trendy again; vintage samples are creative resources. Convert SMP libraries to WAV, catalog them, use in current projects. Format is dead but content lives on.
How do I preserve loop points when converting SMP?
If converter supports it: Some specialized tools extract SMP loop markers and embed them in WAV metadata (BWF/iXML chunks, RIFF INFO). This is ideal - preserves loops in standard format. However, most tools ignore loops or can't write them to WAV properly. Verify converter loop handling before batch processing.
Manual documentation: Export SMP to WAV, note loop points separately (spreadsheet, text file). When loading WAV into modern sampler, manually set loops using documented points. Tedious but reliable. For valuable sample libraries, this effort preserves original editing work.
Modern sampler formats: Consider converting SMP not just to WAV but to modern sampler format (SFZ, Kontakt, HALion). These formats store loop points, velocity layers, keyboard mapping. More work than simple WAV conversion but creates immediately usable sampler instruments. Preserves loop information in useful way.
Can DOSBox run SampleVision reliably?
Yes, with caveats: DOSBox emulates DOS environment well enough to run SampleVision. You can load SMP files, view waveforms, edit, and export. However, audio hardware emulation in DOSBox is limited - real-time playback might be choppy. For conversion workflow (load, export, don't edit), DOSBox works fine. Sound output quality doesn't matter if you're just extracting to WAV.
Setup complexity: Need to configure DOSBox (mount drives, allocate memory), locate SampleVision software (abandonware archives), understand DOS commands (DIR, CD, file paths). Not difficult for technical users but barrier for casual users. Once set up, batch conversion is possible through DOSBox scripting or manual processing.
Alternative: 86Box or PCem provide more accurate DOS hardware emulation if DOSBox fails. These emulators replicate entire PC hardware, ensuring better compatibility with temperamental DOS software. Overkill for SMP conversion but option if DOSBox doesn't work. For most users, DOSBox is sufficient.
What other sample formats should I know about?
Common vintage formats: Akai (most popular hardware sampler format), E-mu (.e3x, .e4x), GigaStudio (.gig), SoundFont (.sf2), Kurzweil (.krz), Roland (.s7x), Ensoniq (.efe). Each hardware/software sampler created proprietary format. Sample format fragmentation was nightmare - same audio content in dozen incompatible formats.
Modern standards: WAV/AIFF (universal audio files), SFZ (open sampler instrument format), Kontakt (.nki - industry standard), HALion (.vstsound), UVI (.ufs). Better than 1990s chaos but still some proprietary formats. SFZ is best open standard - text-based format describing how WAV files map to keyboard, with loops, velocity layers, etc.
Conversion tools: Extreme Sample Converter, Awave Studio, CDXtract, Translator - commercial tools supporting multiple vintage formats. Expensive but necessary for professional sample library conversion. For casual users, format-specific free tools exist (Akai converters, SoundFont editors). Sample format conversion is specialized skill in audio preservation field.
Should I keep SMP originals after converting to WAV?
For archival purposes, yes: SMP files are original artifacts. Even if converted WAV is practical format, SMP preserves original loop points, metadata, and format authenticity. Disk storage is cheap - keeping both formats ensures complete preservation. Future tools might extract SMP metadata better than current tools.
Document everything: Note source of SMP files (library name, CD/disk, date acquired), conversion tool used, any metadata loss, loop point locations. SMP files without context lose value. Catalog makes preserved samples useful for research or production. Good archival practice whether format is dead or alive.
Practical vs archival: For personal use (your own samples), WAV conversion alone probably sufficient. For historical sample libraries (commercial releases, professional collections), preserve SMP + WAV + documentation. Archival significance determines preservation depth. Balance preservation idealism with practical storage/effort constraints.