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Supported Formats

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Common Formats

MP3

MPEG-1 Audio Layer III - the most universal audio format worldwide, using lossy compression to reduce file sizes by 90% while maintaining excellent perceived quality. Perfect for music libraries, podcasts, portable devices, and any scenario requiring broad compatibility. Supports bitrates from 32-320kbps. Standard for digital music since 1993, playable on virtually every device and platform.

WAV

Waveform Audio File Format - uncompressed PCM audio providing perfect quality preservation. Standard Windows audio format with universal compatibility. Large file sizes (10MB per minute of stereo CD-quality). Perfect for audio production, professional recording, mastering, and situations requiring zero quality loss. Supports various bit depths (16, 24, 32-bit) and sample rates. Industry standard for professional audio work.

OGG

Ogg Vorbis - open-source lossy audio codec offering quality comparable to MP3/AAC at similar bitrates. Free from patents and licensing restrictions. Smaller file sizes than MP3 at equivalent quality. Used in gaming, open-source software, and streaming. Supports variable bitrate (VBR) for optimal quality. Perfect for applications requiring free codecs and good quality. Growing support in media players and platforms.

AAC

Advanced Audio Coding - successor to MP3 offering better quality at same bitrate (or same quality at lower bitrate). Standard audio codec for Apple devices, YouTube, and many streaming services. Supports up to 48 channels and 96kHz sample rate. Improved frequency response and handling of complex audio. Perfect for iTunes, iOS devices, video streaming, and modern audio applications. Part of MPEG-4 standard widely supported across platforms.

FLAC

Free Lossless Audio Codec - compresses audio 40-60% without any quality loss. Perfect bit-for-bit preservation of original audio. Open-source format with no patents or licensing fees. Supports high-resolution audio (192kHz/24-bit). Perfect for archiving music collections, audiophile listening, and scenarios where quality is paramount. Widely supported by media players and streaming services. Ideal balance between quality and file size.

M4A

MPEG-4 Audio - AAC or ALAC audio in MP4 container. Standard audio format for Apple ecosystem (iTunes, iPhone, iPad). Supports both lossy (AAC) and lossless (ALAC) compression. Better quality than MP3 at same file size. Includes metadata support for artwork, lyrics, and rich tags. Perfect for iTunes library, iOS devices, and Apple software. Widely compatible across platforms despite Apple association. Common format for purchased music and audiobooks.

WMA

Windows Media Audio - Microsoft's proprietary audio codec with good compression and quality. Standard Windows audio format with native OS support. Supports DRM for protected content. Various profiles (WMA Standard, WMA Pro, WMA Lossless). Comparable quality to AAC at similar bitrates. Perfect for Windows ecosystem and legacy Windows Media Player. Being superseded by AAC and other formats. Still encountered in Windows-centric environments and older audio collections.

Lossless Formats

ALAC

Apple Lossless Audio Codec - Apple's lossless compression reducing file size 40-60% with zero quality loss. Perfect preservation of original audio like FLAC but in Apple ecosystem. Standard lossless format for iTunes and iOS. Supports high-resolution audio up to 384kHz/32-bit. Smaller than uncompressed but larger than lossy formats. Perfect for iTunes library, audiophile iOS listening, and maintaining perfect quality in Apple ecosystem. Comparable to FLAC but with better Apple integration.

APE

Monkey's Audio - high-efficiency lossless compression achieving better ratios than FLAC (typically 55-60% of original). Perfect quality preservation with zero loss. Free format with open specification. Slower compression/decompression than FLAC. Popular in audiophile communities. Limited player support compared to FLAC. Perfect for archiving when maximum space savings desired while maintaining perfect quality. Best for scenarios where storage space is critical and processing speed is not.

WV

WavPack - hybrid lossless/lossy audio codec with unique correction file feature. Can create lossy file with separate correction file for lossless reconstruction. Excellent compression efficiency. Perfect for flexible audio archiving. Less common than FLAC. Supports high-resolution audio and DSD. Convert to FLAC for universal compatibility.

TTA

True Audio - lossless audio compression with fast encoding/decoding. Similar compression to FLAC with simpler algorithm. Open-source and free format. Perfect quality preservation. Less common than FLAC with limited player support. Perfect for audio archiving when FLAC compatibility not required. Convert to FLAC for broader compatibility.

AIFF

Audio Interchange File Format - Apple's uncompressed audio format, equivalent to WAV but for Mac. Stores PCM audio with perfect quality. Standard audio format for macOS and professional Mac audio applications. Supports metadata tags better than WAV. Large file sizes like WAV (10MB per minute). Perfect for Mac-based audio production, professional recording, and scenarios requiring uncompressed audio on Apple platforms. Interchangeable with WAV for most purposes.

Legacy Formats

MP2

MPEG-1 Audio Layer II - predecessor to MP3 used in broadcasting and DVDs. Better quality than MP3 at high bitrates. Standard audio codec for DVB (digital TV) and DVD-Video. Lower compression efficiency than MP3. Perfect for broadcast applications and DVD authoring. Legacy format being replaced by AAC in modern broadcasting. Still encountered in digital TV and video production workflows.

AC3

Dolby Digital (AC-3) - surround sound audio codec for DVD, Blu-ray, and digital broadcasting. Supports up to 5.1 channels. Standard audio format for DVDs and HDTV. Good compression with multichannel support. Perfect for home theater and video production. Used in cinema and broadcast. Requires Dolby license for encoding.

AMR

Adaptive Multi-Rate - speech codec optimized for mobile voice calls. Excellent voice quality at very low bitrates (4.75-12.2 kbps). Standard for GSM and 3G phone calls. Designed specifically for speech, not music. Perfect for voice recordings, voicemail, and speech applications. Used in WhatsApp voice messages and mobile voice recording. Efficient for voice but inadequate for music.

AU

Sun/NeXT Audio - simple audio format from Sun Microsystems and NeXT Computer. Uncompressed or μ-law/A-law compressed audio. Common on Unix systems. Simple header with audio data. Perfect for Unix audio applications and legacy system compatibility. Found in system sounds and Unix audio files. Convert to WAV or MP3 for modern use.

MID

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RA

RealAudio - legacy streaming audio format from RealNetworks (1990s-2000s). Pioneered internet audio streaming with low-bitrate compression. Obsolete format replaced by modern streaming technologies. Poor quality by today's standards. Convert to MP3 or AAC for modern use. Historical importance in early internet audio streaming.

How to Convert Files

Upload your files, select output format, and download converted files instantly. Our converter supports batch conversion and maintains high quality.

Frequently Asked Questions

What is HCOM format?

HCOM (Huffman Compressed) is a vintage audio format from classic Macintosh computers (1984-1996 era, pre-Mac OS X). It used Huffman coding - a lossless compression technique - to reduce file sizes of digitized audio on early Macs with extremely limited storage (floppy disks, small hard drives). HCOM was native format for Mac's Sound Manager and appeared in System 7's Sound control panel, HyperCard stacks, educational software, games, and multimedia applications from the classic Mac era.

The format stored 8-bit audio (mono, various sample rates) compressed using Huffman algorithm - statistical compression that assigns shorter codes to more frequent values. For voice and simple sounds, Huffman achieved modest compression (2:1 to 3:1 typical) without quality loss. This was crucial when 400KB floppy disk or 20MB hard drive was standard storage. HCOM represented practical compromise: some compression to save space, lossless preservation of audio quality (within 8-bit limitations).

Should I convert HCOM to WAV?

Converting HCOM makes sense:

Obsolete Mac Format

Classic Mac OS dead since 2001. HCOM requires conversion for playback on modern systems (Mac OS X, Windows, Linux).

Lossless Compression

HCOM uses lossless Huffman coding. Converting to WAV preserves original audio quality completely.

8-bit Audio

HCOM stores 8-bit samples. Convert to 16-bit WAV for better handling in modern audio software.

Historical Preservation

Classic Mac sounds document computing history. Convert before expertise and tools completely vanish.

Convert HCOM to WAV to preserve access to vintage Macintosh audio as classic Mac platform fades into history.

What was classic Mac Sound Manager?

Mac Sound Manager's role in computing history:

System Audio API

Sound Manager was Mac OS component handling all audio - system beeps, application sounds, voice playback. Unified audio architecture.

HyperCard Integration

HyperCard (Apple's multimedia authoring tool) used Sound Manager extensively. HCOM format enabled audio in HyperCard stacks.

Speech Synthesis

MacinTalk speech synthesis connected through Sound Manager. Text-to-speech was Mac signature feature (1984 Mac demo).

CD-ROM Multimedia

1990s multimedia CD-ROMs for Mac relied on Sound Manager. HCOM compression fit more audio on limited storage.

Educational Software

Early educational software (Oregon Trail, Math Blaster) used Sound Manager for narration, effects. HCOM was common.

System Sounds

Mac's customizable system sounds (alerts, notifications) often stored as HCOM. Personalization feature before OS X.

Third-Party Apps

Shareware, games, utilities all used Sound Manager API. HCOM appeared throughout Mac software ecosystem.

Sound Manager defined Mac audio until OS X's CoreAudio replaced it. HCOM files are artifacts from this classic Mac era.

How do I convert HCOM to WAV?

SoX (Sound eXchange) supports HCOM if compiled with proper support: `sox input.hcom output.wav`. Many SoX distributions include HCOM support since format, though obscure, is documented. If SoX fails with 'unknown format', your build lacks HCOM support - try different SoX distribution or compile from source with Mac format support enabled. Test with multiple HCOM files; format variations exist.

FFmpeg might handle HCOM: `ffmpeg -i input.hcom output.wav`. FFmpeg's format detection sometimes recognizes HCOM from file headers. Success varies - HCOM isn't priority format for FFmpeg development, support is best-effort. Worth trying as FFmpeg is widely available and easy to use. If FFmpeg fails, SoX is next option.

Mac-specific route: run classic Mac emulator (Basilisk II, SheepShaver) with System 7 or Mac OS 9, transfer HCOM files into emulated environment, use Sound Manager or audio software from era to export as AIFF/WAV. This is complex - emulator setup, OS installation, file transfer - but provides authentic conversion path. For large HCOM archives or problematic files that modern tools fail on, emulation might be only reliable option. Preserves exactly how original Mac would have played audio.

What quality is HCOM audio?

8-bit quality - limited by early Mac hardware (1984-1990s). Sample rates varied (typically 11kHz or 22kHz, sometimes lower for voice), always mono. Audio has characteristic 8-bit quantization noise - slight graininess, limited dynamic range (48dB maximum vs 96dB for 16-bit). For voice, simple sound effects, or system alerts (HCOM's typical uses), quality is adequate. Speech is understandable, effects recognizable. For music or high-fidelity audio, 8-bit is clearly lo-fi by modern standards.

Huffman compression is lossless - HCOM preserves every bit of original 8-bit audio. Converting HCOM to WAV recovers exact samples that were compressed. No quality loss from compression itself. What you hear in converted WAV is authentic 8-bit Mac audio with all its vintage characteristics - quantization noise, bandwidth limitations, and nostalgic charm. This is how early Macs actually sounded.

Quality context: 8-bit audio was cutting-edge for 1984. Original Mac had no audio hardware initially - adding sampled sound playback was innovation. By 1990s standards, 8-bit was baseline (PC sound cards offered 16-bit). By modern standards, it's retro/lo-fi aesthetic. Accept HCOM for what it represents - early personal computer multimedia. Technical limitations are part of historical authenticity. These sounds defined an era of computing.

What software plays HCOM files today?

Almost nothing modern. Mac OS X dropped classic Mac OS compatibility (Carbon API transition, then complete elimination). Modern Macs can't run classic Mac software natively, Sound Manager is gone, HCOM support vanished. iTunes, QuickTime Player, VLC - none handle HCOM. Even Audacity probably lacks HCOM import unless specific plugin exists. Format is too old and platform-specific for mainstream tool support.

Specialized retro audio players might work: SoX (if compiled with Mac format support) can play as well as convert. Command-line audio players on Linux sometimes have HCOM support via libsndfile. But these are niche tools requiring technical comfort. For casual users, HCOM playback is effectively impossible without conversion.

Practical recommendation: don't fight for HCOM playback. Convert to WAV with SoX or FFmpeg (one-time effort), then play WAV anywhere. Spending hours hunting for HCOM player makes no sense when five-second conversion produces universally compatible audio. HCOM is archival format requiring migration to modern container. Do conversion, move on.

How does Huffman coding compress audio?

Huffman coding exploits statistical properties of data. In audio, some sample values occur more frequently than others (especially near zero/silence, or common amplitude ranges for specific sounds). Huffman algorithm analyzes frequency distribution, assigns short binary codes to common values, longer codes to rare values. Like Morse code giving 'E' a single dot (frequent) while 'Q' gets dash-dash-dot-dash (rare). Weighted by frequency, average code length is shorter than fixed 8-bit representation.

For audio: voice and simple sounds have predictable patterns. Silence (zero or near-zero samples) is common. Mid-range amplitudes more frequent than extremes. Huffman exploits this. Compression ratio depends on audio characteristics - speech compresses better than noise, tonal sounds better than percussive. HCOM typically achieved 2:1 to 3:1 compression on voice and simple sounds. Music with complex dynamics compresses less effectively.

Huffman is lossless - decompression recovers exact original samples. Unlike modern lossy codecs (MP3, AAC) that discard information, Huffman is reversible statistical encoding. Trade-off: modest compression ratios vs preservation of quality. For early Macs with tiny storage, even 2:1 compression mattered enormously. Doubling available sound storage enabled richer multimedia experiences. HCOM represented pragmatic compression for resource-constrained computing.

Why did Apple abandon HCOM format?

HCOM obsolescence factors:

Storage Growth

By late 1990s, hard drives were gigabytes, not megabytes. Storage constraints that justified HCOM vanished. Compression unnecessary.

Better Codecs

Modern compression (MP3, AAC, FLAC) far superior to Huffman for audio. Lossy codecs achieve 10:1+ compression; lossless codecs better than Huffman.

Mac OS X Transition

OS X (2001) abandoned classic Mac OS. New CoreAudio architecture didn't include HCOM support. Clean break from past.

Standardization

Industry moved to standard formats (WAV, AIFF, MP3). Proprietary formats like HCOM were liabilities, not features.

16-bit Standard

By 1990s, 16-bit audio was minimum quality. 8-bit HCOM was obsolete. Higher bit depths made lossless compression less critical.

HCOM solved 1980s problems (storage scarcity, 8-bit audio). By 2000s, both problems were solved differently. Format died with classic Mac OS.

What was HyperCard and why does HCOM matter?

HyperCard (1987-2004) was Apple's revolutionary multimedia authoring software - precursor to web, visual programming for non-programmers, hyperlinking before HTML. Users created 'stacks' (collections of cards) with text, graphics, buttons, and audio. Point-and-click programming (HyperTalk scripting) enabled interactive presentations, educational software, games, databases. Mind-blowingly innovative for era - democratized software creation. Visionaries saw HyperCard as future of computing.

HCOM was HyperCard's audio format. Stacks included sounds - narration, music, effects, interface feedback. HCOM compression fit audio on floppy disks alongside graphics and code. Many historically significant HyperCard stacks (educational software, early multimedia art, interactive fiction, prototypes of concepts later seen on web) contained HCOM audio integral to experience. Preserving HyperCard means preserving HCOM.

Cultural impact: HyperCard influenced web (Tim Berners-Lee cited as inspiration), game development (Myst prototyped in HyperCard), interactive media, and computing education. HCOM files from HyperCard stacks document history of ideas about human-computer interaction, multimedia, and information organization. Converting HCOM preserves not just audio, but pieces of conceptual history about how people imagined technology's future. This is digital archaeology with cultural significance.

What's inside HCOM file structure?

HCOM format components:

Mac Resource Fork

Classic Mac files had data fork and resource fork. HCOM audio often in resource fork - Mac-specific file system feature.

File Header

Format identifier, sample rate, data length, possibly loop points or other playback parameters. Standard audio metadata.

Huffman Tree

Compressed data needs decoding table (Huffman tree) defining code-to-value mapping. Tree stored in file or derived from data.

Compressed Samples

Following header is Huffman-encoded audio. Variable-length codes representing original 8-bit samples compactly.

Big-Endian

Classic Macs used Motorola 68k (big-endian). Multi-byte values in HCOM probably big-endian byte order.

Type/Creator Codes

Mac file system used four-character type codes ('HCOM') and creator codes (application). Metadata outside file data.

No Compression Levels

Huffman is optimal for given frequency distribution. No quality/size trade-off like lossy codecs. Compression is what it is.

Format Variants

Different Mac audio software might have used HCOM slightly differently. Format documentation exists but variations possible.

Resource Fork Challenge

Transferring HCOM from Mac to other platforms risks losing resource fork. Special archiving (MacBinary, AppleDouble) preserves structure.

Conversion Complexity

Proper HCOM conversion requires understanding Mac file system quirks, resource forks, and Huffman decompression.

Can I create HCOM files today?

Why would you? HCOM solved 1980s Mac storage problems that don't exist anymore. Modern storage is abundant and cheap. Better compression exists (FLAC lossless at better ratios, MP3/AAC lossy with massive compression). Creating HCOM produces obsolete format nothing modern supports. Even retro Mac enthusiasts running emulators would use AIFF or WAV - authentic formats with better tools.

Only conceivable reason: digital preservation research requiring authentic HCOM samples for testing conversion tools, or recreating historical HyperCard stacks with period-accurate audio. These are extreme edge cases - perhaps handful of specialists worldwide. For any practical audio work, even retro-styled projects, use modern formats. HCOM creation is pointless technological regression.

If genuinely need HCOM: would require implementing Huffman encoder with HCOM file structure specification (available in vintage Mac development docs), handling resource forks correctly, testing on classic Mac OS or accurate emulator. Significant programming effort for zero practical benefit. Don't do it unless specifically researching classic Mac audio technology and need test files. Focus on converting existing HCOM to modern formats, not creating new obsolete files.

What happened to HyperCard stacks with HCOM audio?

Many are lost - victim of Apple's abandonment of HyperCard and classic Mac OS. When HyperCard was discontinued (2004), Apple provided no migration path. Stacks created in HyperCard don't run on modern Macs. Institutions, educators, artists who created HyperCard content faced difficult choice: abandon work or attempt migration to different platform (web, modern multimedia tools). Many chose abandonment - too much effort to recreate interactive stacks in new technology.

Preservation efforts exist: Internet Archive has HyperCard stack collections. Emulation allows running stacks in Basilisk II/SheepShaver (System 7/Mac OS 9 emulators). But emulation is niche - requires technical knowledge, time, motivation. Casual users can't experience HyperCard stacks easily. HCOM audio from these stacks is often only preserved if someone specifically extracted and converted it. Otherwise, audio is trapped in emulated environment or lost completely.

Cultural loss: HyperCard was platform for creative experimentation, educational innovation, and early digital art. Losing HyperCard stacks means losing experimental multimedia work, teaching materials, early interactive fiction, prototypes of ideas, and individual creative expression from thousands of users. HCOM audio is part of this larger loss. Converting HCOM when encountered helps preserve fragments of this computing history era.

How do I batch convert HCOM archives?

If SoX supports HCOM: PowerShell (Windows): `Get-ChildItem -Filter *.hcom | ForEach-Object { sox $_.Name "$($_.BaseName).wav" }`. Bash (Linux/Mac): `for f in *.hcom; do sox "$f" "${f%.hcom}.wav"; done`. Test one file first - not all SoX builds include Mac format support. If SoX works, batch conversion is straightforward. If SoX fails, troubleshooting required before batch processing.

Handle resource forks carefully. HCOM files from Mac archives might need special extraction preserving resource fork data. MacBinary (.bin) or AppleDouble (._filename) encoding common in Mac-to-other-platform transfers. Conversion tools might need unpacking step before audio conversion. For archives from classic Macs, verify file integrity and structure before attempting conversion.

Document batch conversion: note tool, version, parameters, success rate (some HCOM files might fail due to corruption or format variants), errors encountered. For cultural heritage material (HyperCard stacks, educational software, vintage Mac games), metadata about conversion process is important. Name output files systematically, preserve original filenames, note source information. Organized conversion documentation enables better archival management.

Are HCOM files valuable for retro computing?

Absolutely - for classic Mac enthusiasts, HyperCard historians, vintage Apple collectors, computing history researchers. HCOM audio documents how Macs actually sounded in 1984-1996 era. System sounds, game effects, HyperCard narration, educational software audio - these are sonic artifacts from specific computing culture. Like preserving vintage photographs or documents, preserving HCOM audio maintains historical record of early personal computing multimedia experiences.

For game preservation: vintage Mac games used HCOM for audio. Authentic game preservation requires original audio. Emulating old games with replacement sounds misses authentic experience. HCOM audio from games like Glider, Crystal Quest, Dark Castle, or countless shareware titles represents how players experienced these games. Converting HCOM to modern formats enables use in preservation projects, emulators, or documentation.

For education research: early educational software (Oregon Trail, Carmen Sandiego, Math Blaster, Reader Rabbit) used HCOM on Macs. These titles influenced generations of students and shaped educational technology. Preserving audio from educational software documents pedagogy, technology, and cultural assumptions about learning. Researchers studying history of educational computing need authentic materials, including audio. HCOM preservation supports this scholarship.

Should I preserve HCOM files or just WAV conversions?

Preserve both for complete historical record. HCOM originals are authentic artifacts documenting Mac audio technology, resource fork file system, and Huffman compression implementation. WAV conversions provide accessibility for modern systems. Both have value: originals for digital archaeology and computing history research, conversions for practical use. Storage costs are trivial compared to cultural value of preservation.

Document extensively: where HCOM files came from (software title, HyperCard stack name, Mac model, creation date), conversion method (tool, version, parameters), quality assessment (any problems detected). Context makes preserved audio meaningful. Files without metadata lose historical significance - just anonymous audio samples. Documentation transforms data into historical artifacts with research value.

For HyperCard stacks specifically: preserve entire stacks if possible, not just extracted HCOM. Stacks are complete interactive experiences - audio is one component alongside graphics, text, scripts, interaction design. HyperCard preservation benefits from emulation allowing authentic experience. But at minimum, extract and preserve HCOM audio with notes about source stack. Partial preservation better than total loss. Classic Mac audio documents important computing history era deserving preservation effort.