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Supported Formats

Convert between all major file formats with high quality

Common Formats

MP3

MPEG-1 Audio Layer III - the most universal audio format worldwide, using lossy compression to reduce file sizes by 90% while maintaining excellent perceived quality. Perfect for music libraries, podcasts, portable devices, and any scenario requiring broad compatibility. Supports bitrates from 32-320kbps. Standard for digital music since 1993, playable on virtually every device and platform.

WAV

Waveform Audio File Format - uncompressed PCM audio providing perfect quality preservation. Standard Windows audio format with universal compatibility. Large file sizes (10MB per minute of stereo CD-quality). Perfect for audio production, professional recording, mastering, and situations requiring zero quality loss. Supports various bit depths (16, 24, 32-bit) and sample rates. Industry standard for professional audio work.

OGG

Ogg Vorbis - open-source lossy audio codec offering quality comparable to MP3/AAC at similar bitrates. Free from patents and licensing restrictions. Smaller file sizes than MP3 at equivalent quality. Used in gaming, open-source software, and streaming. Supports variable bitrate (VBR) for optimal quality. Perfect for applications requiring free codecs and good quality. Growing support in media players and platforms.

AAC

Advanced Audio Coding - successor to MP3 offering better quality at same bitrate (or same quality at lower bitrate). Standard audio codec for Apple devices, YouTube, and many streaming services. Supports up to 48 channels and 96kHz sample rate. Improved frequency response and handling of complex audio. Perfect for iTunes, iOS devices, video streaming, and modern audio applications. Part of MPEG-4 standard widely supported across platforms.

FLAC

Free Lossless Audio Codec - compresses audio 40-60% without any quality loss. Perfect bit-for-bit preservation of original audio. Open-source format with no patents or licensing fees. Supports high-resolution audio (192kHz/24-bit). Perfect for archiving music collections, audiophile listening, and scenarios where quality is paramount. Widely supported by media players and streaming services. Ideal balance between quality and file size.

M4A

MPEG-4 Audio - AAC or ALAC audio in MP4 container. Standard audio format for Apple ecosystem (iTunes, iPhone, iPad). Supports both lossy (AAC) and lossless (ALAC) compression. Better quality than MP3 at same file size. Includes metadata support for artwork, lyrics, and rich tags. Perfect for iTunes library, iOS devices, and Apple software. Widely compatible across platforms despite Apple association. Common format for purchased music and audiobooks.

WMA

Windows Media Audio - Microsoft's proprietary audio codec with good compression and quality. Standard Windows audio format with native OS support. Supports DRM for protected content. Various profiles (WMA Standard, WMA Pro, WMA Lossless). Comparable quality to AAC at similar bitrates. Perfect for Windows ecosystem and legacy Windows Media Player. Being superseded by AAC and other formats. Still encountered in Windows-centric environments and older audio collections.

Lossless Formats

ALAC

Apple Lossless Audio Codec - Apple's lossless compression reducing file size 40-60% with zero quality loss. Perfect preservation of original audio like FLAC but in Apple ecosystem. Standard lossless format for iTunes and iOS. Supports high-resolution audio up to 384kHz/32-bit. Smaller than uncompressed but larger than lossy formats. Perfect for iTunes library, audiophile iOS listening, and maintaining perfect quality in Apple ecosystem. Comparable to FLAC but with better Apple integration.

APE

Monkey's Audio - high-efficiency lossless compression achieving better ratios than FLAC (typically 55-60% of original). Perfect quality preservation with zero loss. Free format with open specification. Slower compression/decompression than FLAC. Popular in audiophile communities. Limited player support compared to FLAC. Perfect for archiving when maximum space savings desired while maintaining perfect quality. Best for scenarios where storage space is critical and processing speed is not.

WV

WavPack - hybrid lossless/lossy audio codec with unique correction file feature. Can create lossy file with separate correction file for lossless reconstruction. Excellent compression efficiency. Perfect for flexible audio archiving. Less common than FLAC. Supports high-resolution audio and DSD. Convert to FLAC for universal compatibility.

TTA

True Audio - lossless audio compression with fast encoding/decoding. Similar compression to FLAC with simpler algorithm. Open-source and free format. Perfect quality preservation. Less common than FLAC with limited player support. Perfect for audio archiving when FLAC compatibility not required. Convert to FLAC for broader compatibility.

AIFF

Audio Interchange File Format - Apple's uncompressed audio format, equivalent to WAV but for Mac. Stores PCM audio with perfect quality. Standard audio format for macOS and professional Mac audio applications. Supports metadata tags better than WAV. Large file sizes like WAV (10MB per minute). Perfect for Mac-based audio production, professional recording, and scenarios requiring uncompressed audio on Apple platforms. Interchangeable with WAV for most purposes.

Legacy Formats

MP2

MPEG-1 Audio Layer II - predecessor to MP3 used in broadcasting and DVDs. Better quality than MP3 at high bitrates. Standard audio codec for DVB (digital TV) and DVD-Video. Lower compression efficiency than MP3. Perfect for broadcast applications and DVD authoring. Legacy format being replaced by AAC in modern broadcasting. Still encountered in digital TV and video production workflows.

AC3

Dolby Digital (AC-3) - surround sound audio codec for DVD, Blu-ray, and digital broadcasting. Supports up to 5.1 channels. Standard audio format for DVDs and HDTV. Good compression with multichannel support. Perfect for home theater and video production. Used in cinema and broadcast. Requires Dolby license for encoding.

AMR

Adaptive Multi-Rate - speech codec optimized for mobile voice calls. Excellent voice quality at very low bitrates (4.75-12.2 kbps). Standard for GSM and 3G phone calls. Designed specifically for speech, not music. Perfect for voice recordings, voicemail, and speech applications. Used in WhatsApp voice messages and mobile voice recording. Efficient for voice but inadequate for music.

AU

Sun/NeXT Audio - simple audio format from Sun Microsystems and NeXT Computer. Uncompressed or μ-law/A-law compressed audio. Common on Unix systems. Simple header with audio data. Perfect for Unix audio applications and legacy system compatibility. Found in system sounds and Unix audio files. Convert to WAV or MP3 for modern use.

MID

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RA

RealAudio - legacy streaming audio format from RealNetworks (1990s-2000s). Pioneered internet audio streaming with low-bitrate compression. Obsolete format replaced by modern streaming technologies. Poor quality by today's standards. Convert to MP3 or AAC for modern use. Historical importance in early internet audio streaming.

How to Convert Files

Upload your files, select output format, and download converted files instantly. Our converter supports batch conversion and maintains high quality.

Frequently Asked Questions

What is GSRT format?

GSRT is an obscure audio format variant related to GSM (Global System for Mobile Communications) - the codec that powered 2G mobile phone calls worldwide from 1991 onwards. GSRT specifically refers to 'GSM Raw Telephony' or similar designation, though documentation is sparse. It's essentially GSM audio compression (GSM 06.10 codec) in raw format without container wrapper. This was used in telecommunications testing equipment, voice logging systems, or embedded telephony applications where minimal overhead was needed.

GSM codec compresses voice from 64 kbps (G.711 standard) down to 13 kbps using RPE-LTP (Regular Pulse Excitation with Long Term Prediction) - clever algorithm that models human speech production. It achieved dramatic compression (nearly 5:1 ratio) while maintaining voice intelligibility for phone calls. GSRT stores this compressed voice data in raw form - just the codec frames without file headers, metadata, or container structure. Simple, efficient, minimal.

Should I convert GSRT to WAV or MP3?

Converting GSRT makes practical sense:

Telecommunications Legacy

GSRT from obsolete GSM equipment and 2G networks. Convert while tools and expertise still exist.

Voice Quality

GSRT stores telephone-quality voice at 13 kbps. Convert to WAV for archival, MP3 if size matters.

Limited Playback

Modern media players don't support raw GSM formats. Conversion necessary for accessibility.

Equipment Retirement

Telecom systems using GSRT are being decommissioned. Convert data before playback becomes impossible.

Convert GSRT to WAV for preservation. GSM codec era is ending as VoLTE and 5G replace 2G/3G networks globally.

How does GSM codec work?

GSM 06.10 compression technique:

RPE-LTP Algorithm

Regular Pulse Excitation models speech as periodic pulses (vocal cord vibration). Long Term Prediction uses past samples to predict future.

Speech Modeling

Algorithm models human speech production - vocal cords, vocal tract resonances. Efficient for voice, poor for music.

13 kbps Bitrate

Compresses 8kHz telephone audio from 64 kbps (PCM) to 13 kbps. Nearly 5:1 compression while maintaining intelligibility.

20ms Frames

Audio processed in 20-millisecond frames. Each frame compressed independently using RPE-LTP.

Quality Trade-offs

Lossy compression. Speech intelligible but introduces artifacts - slight buzziness, reduced naturalness. Acceptable for phone calls.

Computational Efficiency

Designed for 1990s mobile phone processors. Low complexity allowed real-time encoding/decoding on limited hardware.

Standardization

ETSI (European Telecommunications Standards Institute) standardized GSM codec. Ensured interoperability across mobile networks worldwide.

GSM codec revolutionized mobile communications - efficient voice compression enabled cellular networks. GSRT files contain this historical technology.

How do I convert GSRT to WAV?

SoX (Sound eXchange) can handle GSM audio: `sox -t gsm input.gsrt output.wav` (specify format with -t flag since GSRT lacks header). SoX has GSM codec support built-in. If SoX doesn't recognize .gsrt extension, force format detection with -t gsm. Success depends on whether GSRT is standard GSM 06.10 encoding - variants or proprietary modifications might fail conversion.

FFmpeg also supports GSM codec: `ffmpeg -f gsm -i input.gsrt output.wav`. Use -f gsm to tell FFmpeg input format since raw GSRT has no header. FFmpeg's libgsm decoder handles standard GSM 06.10. Like SoX, this works for standard GSM encoding but might fail on custom variants. Both tools are widely available and work cross-platform (Windows, Mac, Linux).

For telecommunications-specific GSRT: check if original equipment vendor provided conversion utilities. Call recording systems, voice logging platforms, or telephony test equipment often included export/conversion tools. Legacy vendor software might handle proprietary GSRT variants that standard tools miss. For mission-critical voice archives (legal recordings, compliance data), consider telecommunications data recovery specialists with GSM expertise.

What quality is GSRT audio?

Telephone quality - 8kHz sample rate (telephony bandwidth 300-3400 Hz), mono, GSM codec compression. Voice is intelligible but has characteristic GSM artifacts - slight buzziness, metallic quality, reduced naturalness compared to uncompressed audio. Speech clarity adequate for understanding words, but you notice compression. Background noise and non-speech sounds suffer more degradation than voice. Music sounds terrible in GSM - codec optimized specifically for human speech.

GSM at 13 kbps is lossy compression - audio information is permanently discarded. Converting GSRT to WAV doesn't recover lost quality; it just decompresses GSM frames to PCM format. What you hear in WAV is GSM codec artifacts and limitations baked in. Accept GSRT audio quality for what it is: 1990s mobile phone call quality. Functional for voice communication, not high-fidelity audio.

Context matters: GSRT files from mobile networks, call centers, or voice mail systems contain voice that was 'good enough' for 2G mobile era. Quality standards were different when GSM was cutting-edge (1991) vs today's HD voice and VoLTE. Appreciate GSRT as historical artifact of early mobile telecommunications, not by modern audio standards. It worked brilliantly for its era and purpose - enabling worldwide mobile voice networks.

What software plays GSRT files?

Almost nothing plays raw GSRT directly. Consumer media players (VLC, Windows Media Player, iTunes) don't recognize header-less raw telephony formats. Even with correct GSM codec support, lack of file headers makes automatic format detection impossible. Players don't know to interpret raw binary data as GSM audio without explicit user instruction (which most players don't support).

Specialized telecommunications software might play GSRT - call recording analysis tools, telephony test equipment software, or voice logging systems from vendors whose hardware created GSRT files. These are industry-specific applications, not consumer media players. Finding and using them is complex - often Windows-only, license-protected, or requires original hardware dongles. Practical playback is effectively impossible for general users.

Practical advice: Don't attempt GSRT playback. Convert to WAV using SoX or FFmpeg (both free, cross-platform, easy), then play WAV in any media player. Conversion is one-time five-second effort. Fighting to play raw telephony format wastes hours for no benefit. GSRT is industrial format; treat it as data requiring conversion, not media file for playback.

Why did GSM dominate mobile voice?

European standardization drove GSM success. Unlike US (fragmented CDMA/TDMA standards), Europe unified behind single GSM standard through ETSI. This created massive market with guaranteed interoperability - phone worked across countries/networks. Economies of scale made GSM equipment cheap. Network effects (more users = more value) created unstoppable momentum. By mid-1990s, GSM was global standard except Americas/Asia where different standards persisted temporarily.

Technical advantages: GSM was complete system specification - not just voice codec, but encryption, authentication, roaming, SIM cards, data services (SMS, GPRS). Comprehensive standardization enabled competitive equipment market (multiple vendors) and seamless international roaming. Users could buy phone in Germany, use it in Singapore. Unprecedented mobility. Competing standards (CDMA, D-AMPS) lacked this global reach initially.

Political and commercial timing: GSM standardized 1991 just as mobile phones transitioned from elite luxury to mass market. Falling hardware costs + digital efficiency (more calls per cell) + consumer demand created perfect storm for mobile revolution. GSM rode this wave. Competitors had superior technology arguments but missed market timing. GSM's good-enough quality at right time with right scale won. GSRT files are artifacts from this globally dominant technology.

How does GSRT compare to other voice codecs?

GSM vs other telephony codecs:

G.711 (Landline)

64 kbps PCM with A-law/U-law. Better quality than GSM but 5× larger. Landline standard; GSM traded quality for mobility.

AMR (3G Mobile)

Adaptive Multi-Rate replaced GSM in 3G networks. Variable bitrate (4.75-12.2 kbps), better quality at same rates. GSM successor.

Opus (Modern)

Modern codec (2012), far superior quality at any bitrate. GSM sounds primitive by comparison. VoLTE uses Opus/EVS.

CDMA EVRC

CDMA networks used different codecs (EVRC family). Comparable to GSM quality, incompatible technology. Regional rivalry.

Speex

VoIP codec from 2000s. Better quality than GSM at similar bitrates. GSM was older, mobile-specific technology.

GSM was 1990s technology - revolutionary for era, primitive now. Newer codecs far better, but GSM powered mobile revolution. GSRT files preserve this history.

Why are 2G GSM networks shutting down?

Spectrum reallocation: mobile networks want 2G frequency bands for 4G/5G. These low-frequency bands (900MHz, 1800MHz) have excellent coverage characteristics - signals travel far, penetrate buildings well. Repurposing them for LTE/5G dramatically improves modern network capacity and coverage. 2G voice traffic has dwindled as users migrate to smartphones on 4G/5G. Inefficient to maintain old 2G infrastructure for shrinking user base when spectrum is desperately needed for data.

Security vulnerabilities: 2G encryption is weak (A5/1 algorithm broken, A5/2 deliberately weakened). Modern cryptanalysis makes 2G calls vulnerable to interception. Criminals and spies exploit this - 'IMSI catchers' impersonate 2G towers to downgrade phones and intercept communications. Regulators and operators want to eliminate these security holes. 3G/4G/5G have much stronger encryption. Shutting down 2G forces users to secure networks.

Maintenance costs: keeping 2G infrastructure running (base stations, core network equipment, backhaul, power) costs money. As traffic decreases, cost per user skyrockets. Operators want to decommission expensive legacy equipment. Many regions have shut down 2G already (Singapore, South Korea, Japan, parts of US). Global 2G sunset means GSRT-generating equipment and networks disappearing. Convert GSRT data while you still can - expertise and tools won't last much longer.

What information is in GSRT file structure?

GSRT format characteristics:

Raw Frames

GSRT is raw GSM 06.10 codec frames without container. Just compressed audio data, no file structure.

No Header

Unlike WAV or other formats, GSRT lacks header. No metadata, parameters, or format identification. Raw binary data only.

33-byte Frames

GSM codec produces 33-byte frames for each 20ms of audio (160 samples at 8kHz). GSRT file is sequence of these frames.

No Timestamps

Raw format has no timing information. Playback timing implicit from frame rate (50 frames per second for GSM).

Minimal Size

Absence of headers/metadata makes GSRT extremely compact. Pure audio data, maximum storage efficiency.

Format Detection Challenge

Without magic numbers or headers, identifying GSRT requires context (file extension, source system knowledge, trial decoding).

Endianness

GSM spec defines bit packing order. Frame structure is standardized, so GSRT should be consistent (if genuinely GSM 06.10).

Variants Possible

Some systems might have added proprietary framing or modifications. 'Raw GSM' isn't universally identical across all equipment.

No Error Correction

Raw format means no checksums or error correction. Corruption leads directly to audio glitches without detection.

Conversion Necessity

Lack of header makes GSRT unplayable in standard software. Conversion to WAV adds necessary file structure for compatibility.

Can I create GSRT files today?

Technically yes with GSM encoder, but why? Modern VoIP, voice recording, telecommunications all use better codecs (Opus, EVS, AAC). Creating GSRT produces obsolete format nobody wants. Even if encoding GSM for nostalgia or research, would typically use .gsm extension with proper container, not raw GSRT. Raw format is inconvenient - lacks metadata making it difficult to handle.

Only conceivable reasons: telecommunications research studying GSM codec specifically, digital preservation creating test files, or embedded system with extreme constraints needing minimalist voice storage. These are vanishingly rare edge cases. 99.99% of voice recording applications should use WAV, MP3, AAC, or Opus - better quality, better support, clear future.

If genuinely need GSM encoding: FFmpeg can encode GSM (`ffmpeg -i input.wav -codec:a gsm output.gsm`), but output likely has minimal container, not completely raw GSRT. Creating truly raw frameless GSRT requires custom programming. Before pursuing this, question whether you actually need GSRT specifically or if any GSM encoding suffices. Don't create obsolete formats without compelling technical reason.

What happens during GSRT to WAV conversion?

GSM decoder extracts compressed audio frames from GSRT file, decompresses each 20ms frame using RPE-LTP algorithm (reverse of encoding process), outputs PCM samples at 8kHz. Decompression is lossy-to-lossless - reconstructs audio from compressed representation, but can't recover information lost during original GSM encoding. Result is telephone-quality 8kHz mono audio with GSM codec characteristics preserved.

Converter adds WAV container structure: RIFF header, format chunk (specifies 8000 Hz, 16-bit, mono), data chunk with PCM samples from GSM decoder. WAV file much larger than GSRT (compression removed) but universally playable. Audio quality identical to original GSRT - conversion changes format, not content. What was telephone-quality compressed voice becomes telephone-quality uncompressed PCM in WAV wrapper.

No quality enhancement occurs. GSM artifacts (buzziness, reduced naturalness) remain in converted WAV. Conversion is format translation, not audio improvement. If GSRT had noise, distortion, or poor recording quality, WAV inherits all problems. Benefits are accessibility (WAV plays everywhere) and compatibility (modern software handles WAV). Audio itself is unchanged - just more usable container.

How do I batch convert GSRT archives?

With SoX: PowerShell (Windows): `Get-ChildItem -Filter *.gsrt | ForEach-Object { sox -t gsm $_.Name "$($_.BaseName).wav" }`. Bash (Linux/Mac): `for f in *.gsrt; do sox -t gsm "$f" "${f%.gsrt}.wav"; done`. The -t gsm flag tells SoX to treat input as raw GSM data. Test on one file first to verify conversion works correctly before processing thousands of files.

With FFmpeg: PowerShell: `Get-ChildItem -Filter *.gsrt | ForEach-Object { ffmpeg -f gsm -i $_.Name "$($_.BaseName).wav" }`. Bash: `for f in *.gsrt; do ffmpeg -f gsm -i "$f" "${f%.gsrt}.wav"; done`. FFmpeg's -f gsm forces GSM format interpretation. Like SoX, requires explicit format specification since GSRT lacks headers for automatic detection.

For large archives: add error checking, logging, verification. Not every GSRT file may be standard GSM 06.10 - proprietary variants exist. Script should catch conversion failures, log problematic files for manual review, verify output file sizes are reasonable. Document conversion process: tool version, parameters, date, success rate. Batch processing with quality verification ensures reliable archival conversion.

What are legal considerations for GSRT call recordings?

Call recording laws vary dramatically by jurisdiction. Some require two-party consent (both parties know call is recorded), others one-party (only one party needs to know), some all-party for business calls. GSRT archives from call centers, voice logging systems, or mobile network monitoring might contain recordings subject to consent laws, wiretapping statutes, privacy regulations. Legal compliance for original recording usually required notification ('this call may be recorded...'). Archived recordings maintain legal requirements.

Data retention and privacy laws increasingly strict. GDPR (Europe), CCPA (California), sector-specific regulations (financial, healthcare, government) often mandate deletion of recordings after defined periods. Old GSRT archives might contain personal data that should've been deleted per retention schedules. Converting and preserving could violate privacy laws. Audit GSRT contents before preservation - some data might legally require destruction, not archival.

Conversely, compliance sometimes requires preservation. Financial services, emergency services, government agencies often must retain communications for legal/regulatory compliance. GSRT archives might be legally required records. Format obsolescence doesn't exempt from preservation mandates. Converting GSRT to stable modern format may be legal obligation ensuring records remain accessible for required retention period. Consult legal counsel before deciding GSRT data fate - compliance stakes are high.

Should I preserve GSRT files or just converted WAV?

For legal/compliance records: preserve both GSRT originals and WAV conversions. Originals provide evidence chain and authenticity. WAV provides accessibility. Storage costs negligible compared to legal risks from inadequate preservation. Document conversion extensively: date, tool, settings, verification method, person responsible. Metadata about conversion establishes reliability and chain of custody for legal purposes.

For historical/research recordings: keep both formats. GSRT represents authentic GSM mobile telecommunications technology from 1990s-2010s. Raw format documents how voice data was actually stored in mobile networks. Future telecommunications historians or codec researchers might want authentic GSRT samples. Converting provides accessibility, originals provide authenticity. Both have value for different purposes.

For casual voice recordings with no legal/historical significance: WAV conversion alone probably sufficient. Discard GSRT after verified successful conversion. No need to preserve obsolete format for routine voice memos or casual recordings. Risk assessment determines preservation strategy: irreplaceable legal evidence? Keep everything. Random old voice mail? Conversion only. Match preservation effort to content importance.