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Supported Formats

Convert between all major file formats with high quality

Common Formats

MP3

MPEG-1 Audio Layer III - the most universal audio format worldwide, using lossy compression to reduce file sizes by 90% while maintaining excellent perceived quality. Perfect for music libraries, podcasts, portable devices, and any scenario requiring broad compatibility. Supports bitrates from 32-320kbps. Standard for digital music since 1993, playable on virtually every device and platform.

WAV

Waveform Audio File Format - uncompressed PCM audio providing perfect quality preservation. Standard Windows audio format with universal compatibility. Large file sizes (10MB per minute of stereo CD-quality). Perfect for audio production, professional recording, mastering, and situations requiring zero quality loss. Supports various bit depths (16, 24, 32-bit) and sample rates. Industry standard for professional audio work.

OGG

Ogg Vorbis - open-source lossy audio codec offering quality comparable to MP3/AAC at similar bitrates. Free from patents and licensing restrictions. Smaller file sizes than MP3 at equivalent quality. Used in gaming, open-source software, and streaming. Supports variable bitrate (VBR) for optimal quality. Perfect for applications requiring free codecs and good quality. Growing support in media players and platforms.

AAC

Advanced Audio Coding - successor to MP3 offering better quality at same bitrate (or same quality at lower bitrate). Standard audio codec for Apple devices, YouTube, and many streaming services. Supports up to 48 channels and 96kHz sample rate. Improved frequency response and handling of complex audio. Perfect for iTunes, iOS devices, video streaming, and modern audio applications. Part of MPEG-4 standard widely supported across platforms.

FLAC

Free Lossless Audio Codec - compresses audio 40-60% without any quality loss. Perfect bit-for-bit preservation of original audio. Open-source format with no patents or licensing fees. Supports high-resolution audio (192kHz/24-bit). Perfect for archiving music collections, audiophile listening, and scenarios where quality is paramount. Widely supported by media players and streaming services. Ideal balance between quality and file size.

M4A

MPEG-4 Audio - AAC or ALAC audio in MP4 container. Standard audio format for Apple ecosystem (iTunes, iPhone, iPad). Supports both lossy (AAC) and lossless (ALAC) compression. Better quality than MP3 at same file size. Includes metadata support for artwork, lyrics, and rich tags. Perfect for iTunes library, iOS devices, and Apple software. Widely compatible across platforms despite Apple association. Common format for purchased music and audiobooks.

WMA

Windows Media Audio - Microsoft's proprietary audio codec with good compression and quality. Standard Windows audio format with native OS support. Supports DRM for protected content. Various profiles (WMA Standard, WMA Pro, WMA Lossless). Comparable quality to AAC at similar bitrates. Perfect for Windows ecosystem and legacy Windows Media Player. Being superseded by AAC and other formats. Still encountered in Windows-centric environments and older audio collections.

Lossless Formats

ALAC

Apple Lossless Audio Codec - Apple's lossless compression reducing file size 40-60% with zero quality loss. Perfect preservation of original audio like FLAC but in Apple ecosystem. Standard lossless format for iTunes and iOS. Supports high-resolution audio up to 384kHz/32-bit. Smaller than uncompressed but larger than lossy formats. Perfect for iTunes library, audiophile iOS listening, and maintaining perfect quality in Apple ecosystem. Comparable to FLAC but with better Apple integration.

APE

Monkey's Audio - high-efficiency lossless compression achieving better ratios than FLAC (typically 55-60% of original). Perfect quality preservation with zero loss. Free format with open specification. Slower compression/decompression than FLAC. Popular in audiophile communities. Limited player support compared to FLAC. Perfect for archiving when maximum space savings desired while maintaining perfect quality. Best for scenarios where storage space is critical and processing speed is not.

WV

WavPack - hybrid lossless/lossy audio codec with unique correction file feature. Can create lossy file with separate correction file for lossless reconstruction. Excellent compression efficiency. Perfect for flexible audio archiving. Less common than FLAC. Supports high-resolution audio and DSD. Convert to FLAC for universal compatibility.

TTA

True Audio - lossless audio compression with fast encoding/decoding. Similar compression to FLAC with simpler algorithm. Open-source and free format. Perfect quality preservation. Less common than FLAC with limited player support. Perfect for audio archiving when FLAC compatibility not required. Convert to FLAC for broader compatibility.

AIFF

Audio Interchange File Format - Apple's uncompressed audio format, equivalent to WAV but for Mac. Stores PCM audio with perfect quality. Standard audio format for macOS and professional Mac audio applications. Supports metadata tags better than WAV. Large file sizes like WAV (10MB per minute). Perfect for Mac-based audio production, professional recording, and scenarios requiring uncompressed audio on Apple platforms. Interchangeable with WAV for most purposes.

Legacy Formats

MP2

MPEG-1 Audio Layer II - predecessor to MP3 used in broadcasting and DVDs. Better quality than MP3 at high bitrates. Standard audio codec for DVB (digital TV) and DVD-Video. Lower compression efficiency than MP3. Perfect for broadcast applications and DVD authoring. Legacy format being replaced by AAC in modern broadcasting. Still encountered in digital TV and video production workflows.

AC3

Dolby Digital (AC-3) - surround sound audio codec for DVD, Blu-ray, and digital broadcasting. Supports up to 5.1 channels. Standard audio format for DVDs and HDTV. Good compression with multichannel support. Perfect for home theater and video production. Used in cinema and broadcast. Requires Dolby license for encoding.

AMR

Adaptive Multi-Rate - speech codec optimized for mobile voice calls. Excellent voice quality at very low bitrates (4.75-12.2 kbps). Standard for GSM and 3G phone calls. Designed specifically for speech, not music. Perfect for voice recordings, voicemail, and speech applications. Used in WhatsApp voice messages and mobile voice recording. Efficient for voice but inadequate for music.

AU

Sun/NeXT Audio - simple audio format from Sun Microsystems and NeXT Computer. Uncompressed or μ-law/A-law compressed audio. Common on Unix systems. Simple header with audio data. Perfect for Unix audio applications and legacy system compatibility. Found in system sounds and Unix audio files. Convert to WAV or MP3 for modern use.

MID

{format_mid_desc}

RA

RealAudio - legacy streaming audio format from RealNetworks (1990s-2000s). Pioneered internet audio streaming with low-bitrate compression. Obsolete format replaced by modern streaming technologies. Poor quality by today's standards. Convert to MP3 or AAC for modern use. Historical importance in early internet audio streaming.

How to Convert Files

Upload your files, select output format, and download converted files instantly. Our converter supports batch conversion and maintains high quality.

Frequently Asked Questions

What is AVR format and where did it come from?

AVR (Audio Visual Research) is an obscure audio format from Atari ST computers, specifically created for AVR (Audio Visual Research) sampling and music software in the late 1980s/early 1990s. Atari ST was a competitor to Amiga and was hugely popular in European music production - studios used them for MIDI sequencing and digital audio. AVR format stored audio samples used in music trackers and sampling software running on Atari hardware.

The format is extremely simple - minimal header (128 bytes) containing sample rate, bit depth, channels, and sample count, followed by raw PCM audio data. AVR was designed for efficiency on limited Atari hardware with minimal processing overhead. Unlike sophisticated formats (AIFF, IFF), AVR prioritized simplicity - just enough header info to play the sample, nothing more. This made it fast and easy to implement in music software.

Should I convert AVR to WAV or MP3?

Converting AVR makes sense for several reasons:

Dead Format

AVR died with Atari ST. Zero modern support. Convert to accessible formats immediately before tools disappear.

Historical Preservation

Atari ST music production was significant in European electronic music. Convert AVR to preserve this history.

Audio Quality

Most AVR is 8-bit or 16-bit at low sample rates. Convert to WAV for archival, MP3 for distribution.

No Playback Options

Nothing plays AVR except specialized tools or emulators. WAV/MP3 work everywhere. Conversion essential.

Convert AVR to WAV for lossless preservation or archival. Use MP3 if distributing Atari ST music or samples to modern audiences who don't need perfect quality.

What was the Atari ST and why does AVR matter?

Atari ST's role in music history:

MIDI Powerhouse

Atari ST (1985-1993) had built-in MIDI ports. Hugely popular in music studios for sequencing. Cubase and Logic started on Atari ST.

European Music Scene

While Amiga dominated demos, Atari ST dominated European music production. Electronic music producers relied on ST hardware.

Professional Software

Steinberg Cubase, Notator/Logic, C-Lab, Dr. T's - professional music software originated on Atari ST before migrating to PC/Mac.

Sampling and Trackers

AVR format was used by sampling software and trackers. Musicians recorded samples, saved as AVR, used in compositions.

Computing History

Atari ST influenced modern DAW design. Many concepts (MIDI sequencing, sample editing) were pioneered on ST platform.

Cultural Artifact

AVR files preserve era when dedicated music computers existed. Before general-purpose PCs took over audio production.

Format Preservation

Converting AVR maintains access to historical music production data as Atari ST emulation and tools become scarcer.

Atari ST was serious professional tool, not just gaming platform. AVR files are artifacts from golden era of dedicated music computers.

How do I convert AVR to WAV or MP3?

SoX (Sound eXchange) is your best option: `sox input.avr output.wav` handles AVR to WAV conversion. For MP3: `sox input.avr output.mp3`. SoX explicitly supports AVR format and handles the simple header structure correctly. Available for Windows, Mac, Linux - free and open-source. SoX is the Swiss Army knife for obscure audio format conversion.

FFmpeg has limited AVR support in some builds but it's inconsistent - not all FFmpeg versions recognize AVR. If FFmpeg fails, fall back to SoX which has more reliable AVR support. Audacity might open AVR files using libsndfile, but success varies. SoX is most dependable option specifically because it was designed for Unix audio conversion including formats like AVR.

For batch conversion of AVR archives: PowerShell on Windows: `Get-ChildItem -Filter *.avr | ForEach-Object { sox $_.Name "$($_.BaseName).wav" }`. Linux/Mac bash: `for f in *.avr; do sox "$f" "${f%.avr}.wav"; done`. Process entire folders of Atari ST samples at once. Test one file first to verify conversion quality before batch processing hundreds of files.

What quality is AVR audio typically?

Variable quality depending on source and intended use. Early AVR files (late 1980s) are often 8-bit mono at 8-16kHz - similar quality to Amiga 8SVX. Later AVR files (early 1990s) improved to 16-bit stereo at 22-44.1kHz as Atari ST hardware capabilities expanded. Quality matches the era and hardware constraints - adequate for music sampling and production but not audiophile-grade.

Most AVR files you'll encounter are instrument samples - drum hits, synth patches, vocal snippets - recorded for use in tracker music or sampling software. These prioritized small file size over quality since Atari ST had limited RAM and storage. Sample rate was kept low to fit more samples in memory. Don't expect modern audio quality - think 'vintage character' rather than 'pristine recording'.

Converting AVR to WAV preserves exactly what was recorded - no quality improvement possible. If AVR is 8-bit/8kHz, your WAV will be 8-bit/8kHz. Conversion changes container format, not audio quality. Accept AVR files for their historical and nostalgic value rather than sonic excellence. They're snapshots of 1980s/1990s music production technology with all its limitations and character.

What software can play AVR files?

Almost nothing modern plays AVR natively. Atari ST emulators (Hatari, Steem SSE) can run original Atari music software that understands AVR, but this is complicated setup requiring ROM images and Atari software. Not practical for casual playback. SoX can play AVR directly: `sox input.avr -d` (plays to default audio device), but this is command-line, not user-friendly.

Some vintage tracker software ported to modern systems might support AVR - tools like MilkyTracker or OpenMPT occasionally recognize AVR if they're implementing compatibility with old formats. But support is rare and unreliable. VLC, Windows Media Player, iTunes - forget it. These don't know AVR exists. Even professional audio software (Pro Tools, Audacity, Audition) generally lacks AVR support.

Practical advice: Don't try to play AVR files directly. Convert them to WAV first using SoX, then play the WAV in any audio player. Fighting to get AVR playback working wastes time better spent on conversion. AVR is archaeological format - extract the audio content to modern format and move on. Save yourself the frustration of chasing obscure playback support.

How does AVR compare to Amiga 8SVX format?

Similar era and purpose but different platforms. Both are sample formats from 1980s multimedia computers - AVR for Atari ST, 8SVX for Commodore Amiga. Both stored audio samples for music production and games. Quality-wise, they're comparable: 8-bit or 16-bit PCM, low to medium sample rates, mono or stereo. Both represent peak audio technology of dedicated multimedia computers before PCs took over.

Technical differences: 8SVX was part of IFF (Interchange File Format) container system - more sophisticated structure. AVR has simpler, more primitive header. Amiga's 4-channel audio hardware influenced 8SVX design. Atari ST's MIDI focus meant AVR was more about storing samples than sophisticated playback. Different philosophies - Amiga was multimedia computer, Atari ST was MIDI workstation that could also handle audio.

Cultural context: Amiga dominated demos and gaming. Atari ST dominated music production (especially in Europe). AVR files tend to come from music production contexts - instrument samples, studio recordings. 8SVX files come from games and demos - sound effects, game music. Both formats are dead now, but they reflect different approaches to 1980s computer audio. Both deserve preservation as computing history.

Can I use AVR samples in modern music production?

Using AVR in contemporary DAWs:

Convert First Always

Modern DAWs don't recognize AVR. Convert to WAV using SoX, then import. Required step.

Vintage Character

8-bit AVR samples have gritty, lo-fi quality perfect for retro electronic music, chiptune, or lo-fi hip-hop aesthetics.

Sample Libraries

Atari ST sample libraries (drums, synths, effects) have authentic 1980s/1990s character. Nostalgic for older producers.

Bit Crushing Effect

8-bit AVR samples provide natural bit-crushing - vintage digital grit without plugins. Authentic retro sound.

Limited Fidelity

Low sample rates and bit depths limit professional use. Good for character, not for transparent sampling.

AVR samples work great for retro production styles. Convert to WAV, load into sampler, enjoy vintage character. Not for modern pop/commercial requiring clean sound.

Why did AVR format disappear?

Atari ST platform died in early-to-mid 1990s. Atari Corporation had financial troubles, failed to compete with PC and Mac advancements, and exited computer market by 1993. When the hardware vanished, proprietary formats like AVR became obsolete instantly. No new Atari STs meant no new AVR files. The format was tied to a dead platform with no migration path.

Music software migrated to PC and Mac. Cubase, Logic, and other software that originated on Atari ST moved to Windows and Mac platforms, bringing professional music production with them. These migrations meant adopting cross-platform formats - AIFF, WAV, eventually MP3. Platform-specific formats like AVR had no place in multi-platform audio software. AVR was left behind.

No standardization or industry adoption. AVR was essentially one company's (Audio Visual Research) sample format, not an industry standard. Unlike WAV (Microsoft/IBM) or AIFF (Apple) which had corporate backing and standardization, AVR was grassroots format for niche platform. Without broad support or standardization body, AVR died with its ecosystem. Only formats with institutional backing survived the 1990s platform wars.

What information is stored in AVR file headers?

AVR header structure (128 bytes):

Format Signature

Magic number '2BIT' at start identifies file as AVR. Verification for playback software that file is actually AVR format.

Sample Parameters

Sample rate (Hz), bit resolution (8/16-bit), mono/stereo, number of samples. Basic info needed for playback.

Loop Points

Start and end positions for sample looping. Used in samplers and trackers for sustained instrument sounds.

Optional Name

Sample name field in header. Often empty or contains cryptic names from original Atari software.

No Rich Metadata

AVR lacks extensive metadata - no artist, date, copyright, etc. Minimal header for efficient processing only.

After Header: Raw PCM

Following 128-byte header is raw PCM audio data. No compression, no chunks, just samples. Simple format.

Endianness

AVR uses big-endian byte order (Motorola 68000 CPU in Atari ST). Conversion tools handle endian swap automatically.

Why Simple Header

1980s hardware had limited processing power. Simple header meant fast parsing - critical for real-time sampling software.

Loop Mode

Forward loop, bidirectional loop, or no loop. Sampler playback mode information preserved in header.

Historical Artifact

AVR header design reflects 1980s priorities: efficiency, simplicity, minimal overhead. Different era of computing.

Can I create new AVR files?

Technically yes - SoX can encode to AVR: `sox input.wav output.avr` creates AVR files. But why would you? No modern hardware or software expects AVR. Creating AVR only makes sense for extremely niche cases - Atari ST homebrew development, retro computing preservation projects where authenticity to original platform matters, or historical software testing requiring period-accurate sample formats.

The only legitimate reason to create AVR files is working with actual Atari ST hardware or emulators running original music software. If you're making music for Atari ST tracker or sampler (either on real hardware or in Hatari emulator), converting modern audio to AVR might be necessary. This is hobbyist/preservationist activity, not practical music production. Microscopic use case.

For everyone else: don't create AVR files. Use WAV, FLAC, MP3 - formats with actual future. Creating AVR is moving backward to obsolete technology. Exception: digital archaeology projects intentionally working with historical formats. If you're not specifically targeting Atari ST platform or doing computing history research, creating AVR is wrong choice. Go forward, not backward.

What's the relationship between AVR and tracker music?

Tracker music (MOD, S3M, XM, IT formats) uses samples as building blocks. Musicians load samples (instruments, drum hits, effects), then sequence them using tracker interface to create songs. On Atari ST, tracker software used AVR as one sample format. Musicians would record or synthesize sounds, save as AVR, then load into trackers for composition. AVR was the sample container, tracker modules were the compositions.

Atari ST trackers included software like Quartet, TCB Tracker, and others. These could load AVR samples alongside other formats. Tracker musicians accumulated sample libraries - collections of AVR files with drums, bass, synths, effects. These libraries were shared in scene communities, forming basis of collective sound palette. AVR files in tracker context are like instrument samples in modern samplers - raw material for music creation.

Converting AVR samples from Atari ST tracker libraries preserves this musical history. Each sample represents choices musicians made about sound design and sonic character. Modern tracker software (OpenMPT, Renoise, MilkyTracker) can import converted WAV samples, letting you use vintage Atari ST sounds in contemporary production. Historical samples bring authentic period character impossible to recreate with modern synthesis alone.

How do I preserve AVR sample libraries?

Batch convert to WAV immediately. Use SoX scripts to process entire folders: `for f in *.avr; do sox "$f" "${f%.avr}.wav"; done` (bash) or PowerShell equivalent. WAV is universal archival format - guaranteed long-term compatibility. Don't delay - AVR tool support is already minimal and declining. Convert now while SoX and other tools still support AVR reliably.

Preserve metadata externally. AVR files have minimal internal metadata, but context matters for historical preservation. Create text files or database documenting: sample source (which Atari software, which game/production), original sample rate and bit depth, who created samples, what hardware was used. This context makes sample libraries valuable archives rather than random audio files. Metadata preservation is half the archival work.

Keep originals alongside conversions. Storage is cheap - maintain AVR originals plus WAV conversions. Original formats have authenticity value for future researchers and emulation accuracy. Compress AVR originals in ZIP/7Z for space efficiency if needed. Archival strategy: originals (AVR) + accessible conversions (WAV) + documentation (metadata). Triple approach ensures preservation regardless of future technology changes.

What common errors occur when converting AVR files?

Endianness problems: AVR is big-endian (Motorola 68000), modern systems are little-endian (Intel). Bad converters fail to byte-swap, resulting in noise instead of audio. SoX handles this correctly. If converted AVR sounds like static, endianness wasn't handled. Try different converter or check SoX options. Symptom: file converts without error but playback is distorted noise.

Sample rate misinterpretation: Some AVR files have unusual sample rates (11kHz, 12.5kHz, non-standard rates). Converters might misread header, resulting in audio playing too fast or too slow. Verify converted sample rate matches intended rate. If chipmunk voice (too fast) or slow-motion (too slow), sample rate was misread. Manually specify sample rate during conversion if automatic detection fails.

Corrupted files or incomplete headers: Atari ST disk images and aged storage media produce corrupted AVR files. Headers might be damaged, leading to conversion failures. If SoX reports header errors, file might be corrupted beyond repair. Try hex editor to inspect header structure - if first 4 bytes aren't '2BIT', file is corrupted. For valuable samples, data recovery tools or manual header reconstruction might save them. Accept some losses - not every file survives decades.

AVR vs other retro audio formats - what should I know?

Platform ecosystem determines format: AVR (Atari ST), 8SVX (Amiga), VOC (PC Sound Blaster), AU (Unix/Sun). Each tied to specific computing platform in 1980s/1990s. No cross-platform compatibility by design - these were platform-specific solutions. Understanding format tells you which retro computing community created the content. AVR means Atari ST music production scene specifically.

All obsolete equally: Don't waste effort choosing between retro formats for new work. They're historically interesting but practically useless. Convert everything to WAV for preservation, MP3/AAC for distribution. Retro format choice matters only for historical accuracy in emulation/preservation projects. For actual audio use, they're interchangeable relics requiring conversion to modern standards.

Preservation priority: Focus on content, not format. The music, samples, and audio work stored in AVR files matter - the AVR container doesn't. Convert aggressively to ensure content survives. Don't fetishize obsolete formats at expense of accessibility. Future listeners care about the sound, not whether it's in authentic AVR container. Rescue the audio, document the history, move forward with modern formats.